Klvnk
@klvnk
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Joined: Feb 14, 2024
Topics: 50 / Replies: 1212
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RE: Instance Cloning when the Object is referencing the INode

heres the handler so far… static void cloned_notify_proc(void* param, NotifyInfo* info) { INode* cloned_node = static_cast<INode*>(info->ca…

7 years ago
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RE: Instance Cloning when the Object is referencing the INode

I went for other in the end, creating a NOTIFY_NODE_CLONED Notification handler, not ideal, but a makes any reference or instances clone into a copy c…

7 years ago
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RE: [SDK] Multithread example

are they the same mesh by any chance ?

7 years ago
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RE: [SDK] Multithread example

why do you think multithreading will be faster in this situation ? are you rendering while creating objects ? what else is user going to be doing whil…

7 years ago
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RE: [SDK] Fast alternative for CombineMesh?

you can write a c++ version of the clusterattach msx function can speed things up a bit when there a lot of meshes to attach but for 2 at a time there…

7 years ago
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RE: [SDK] Fast alternative for CombineMesh?

are just combining 2 meshes say at a time or are you joining say 4000 at a time ?

7 years ago
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RE: SDK: execute C# directly

in project settings you have to have General::Common Language Runtime Support set to Common Language Runtime Support (/clr) then you can use stuff li…

7 years ago
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RE: [sdk] get current render frame number

don’t really play with the render stuff but my guess is your probably not using “the max way” for these things… you have probably got to use a callbac…

7 years ago
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RE: Dotnet 16 bits images

( pixelformat = (dotNetclass “System.Drawing.Imaging.PixelFormat”).Format16bppGrayScale; lockmode = (dotNetclass “System.Drawing.Imaging.ImageLockMo…

7 years ago
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RE: Dotnet 16 bits images

try replicating something like this perhaps… private void BitmapConstructorEx(PaintEventArgs e) { // Create a bitmap. Bitmap bmp = new Bitma…

7 years ago
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RE: [C# SDK] IMNMesh accessing vert faces data in Vfac Tab<int>

wouldn’t you normally “derefence” the tab in c++ Tab<int>& vf = mm.vfac[i]; for(int j = 0; j < vf.Count(); ++j) { int fj = vf[j];…..

7 years ago
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RE: [SDK] How do you test your plugins? Restart 3ds every time?

the ability to unloading plugins was removed after max 2010. Even then it’s quite an involved process involving it’s own custom plugin, custom python …

7 years ago
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RE: [SDK] Geometry object with proxy helper/shape/icon?

oh, and there are different ways of doing this in newer versions of max but any additional meshes still won’t appear a render just the viewport.

7 years ago
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RE: [SDK] Geometry object with proxy helper/shape/icon?

you can have as many additional meshes as you like, they won’t appear in the render as long as they are not returned by SimpleObject::GetRenderMesh wh…

7 years ago
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