does anything change if you put key frames on the object a simple rotation for example ?
what are you using this code in ?
Interface::GetModContexts and Interface::GetCurEditObject ?
have you tried running a Notify on NOTIFY_MODPANEL_SEL_CHANGED ?
the code/hack I use are for debugging/testing and are not suitable for any kind of “public” tool. Also though you can unload a dlx/script extension yo…
use a call to Interface::RendererRenderFrame
can we enumerate the node tree, and collect modifiers with the A_MOD_BEING_EDITED flag set. Then enumerate the stack from that.
if you can get the handle to the TreeView control it should be pretty simple from there… enumerate the child windows till you find what your looking f…
an mxs extension function is pretty simple to implement… def_struct_primitive(meshop_getFacesBorderEdges, meshop, “getFacesBorderEdges”); Value* mes…
yeah I tested it in a more recent version and it failed, looking at the code in the mxsagni project my guess would be a change to AdjEdgeList::FindEdg…
returns true for me revedge.gif904x711 65.2 KB this is the edge selection from –1 revedge.jpg1276x790 169 KB
( delete objects tri = Teapot segments:4 convertToMesh tri setFaceSelection tri #{25..40, 97..112, 153..168, 225..240, 281..296, 353..368, 391..392, …
can you post a selection where it doesn’t work please ? as tri = $ fsel = getFaceSelection tri esel1 = meshop.getEdgesUsingFace tri fsel esel1 -= m…
perhaps this why getedgesreverseEdge gets a bad rap tri = $ fsel = getFaceSelection tri esel = meshop.getEdgesUsingFace tri fsel esel -= meshop.getE…
You need to enumerate the modifiers modcontext with Modifier::EnumModContexts ( ModContextEnumProc * proc ) then from the modcontext sent to the p…