Klvnk
@klvnk
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Joined: Feb 14, 2024
Topics: 50 / Replies: 1212
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RE: [SDK] Make modifier dependent of node's TM

you’ll need to move the nofity object to the local mod data and handle it there I guess.

6 years ago
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RE: [SDK] Make modifier dependent of node's TM

It didn’t work for me using data->node (unless theres just a single node), and I cache the “thisnode” in the localmoddata so i use that also GetNo…

6 years ago
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RE: [SDK] Make modifier dependent of node's TM

but I still have no idea how to catch remove modifer event RegisterNotification(NotifyHandler,this, NOTIFY_PRE_MODIFIER_DELETED); #define NOTIFY_P…

6 years ago
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RE: [SDK] Make modifier dependent of node's TM

i don’t get anything in global tracks at all from my modifiers, do you get the same thing happening with vol select ?

6 years ago
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RE: [SDK] Make modifier dependent of node's TM

eh ? I have World Space mods that have as much functionality as an Object space modifier for example a variation on meshblend

6 years ago
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RE: [SDK] Make modifier dependent of node's TM

do it as a world space modifier if that’s how you intend to use it.

6 years ago
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RE: [SDK] Make modifier dependent of node's TM

doesn’t this work for you? SelMod::~SelMod() { // mjm – begin – 5.10.99 if (container && notify) { ITrackViewNode *tvr = GetCOREInterfa…

6 years ago
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RE: [SDK] Make modifier dependent of node's TM

that’s why INodeTransfornMoniter is suitable for objects as theres usually only one node.

6 years ago
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RE: [SDK] Make modifier dependent of node's TM

I use the NodeTransformMonitor method for objects and ITrackViewNode method for modifiers. it’s an object space poly boolean modifier on the 2 boxe…

6 years ago
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RE: Randomize objects on a spline

for i = 1 to 100 do point pos:(pathInterp $ 1 (random 0.0 1.0)) creates a 100 random point helpers along the selected spline shape (shape 1) though t…

6 years ago
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RE: 3ds Max 2014 design SDK BitArray issue

double check that you are building the plugin against the correct max libraries for design and the correct visual studio runtimes. other than that n…

6 years ago
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RE: Shape Check, or finding self intersections of a spline

the one in the .cpp, if i’m reading right, just does 2 dimensional collision. the 3 dimensional one has been a little trickier. This one works for …

6 years ago
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RE: Shape Check, or finding self intersections of a spline

that’s not the most elegant either being like most max code brute force stylee

6 years ago
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RE: [SDK] Quaternion rotation

there would be no need as they already provide Quat& Quat::SetEuler ( float X, float Y, float Z ) and Quat & Quat::Set (const Ang…

6 years ago
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RE: Detect that 3dsmax can execute script safely

the SDK function BOOL ExecuteMAXScriptScript ( MCHAR * s, BOOL quietErrors = FALSE, FPValue * fpv=NULL ) returns FALSE if the script fails…

6 years ago
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