you can add a noise modifier with z set to 0.001m that works
it’s not just editable poly though, it effects editable mesh too. change pobj = convertToPoly(plane dir:[0,1,0]); to mobj = convertToMesh(plane di…
there’s the dotnet xml handling it works ok pretty easy to use via mxs or native c# w3schools is pretty good for tutorials do a google search for “…
depends what you want to do, I don’t have qt installed and every thing is peachy
does that work ? you need to know 2 positions to compute a velocity but you only have one, you can take the velocity from the average of all the vert…
as Denis says it’s not doing what you think it is… it’s only changing the way it’s drawn while the nodes position remains unchanged.
does each model have a unique texture or is it one for all models ?
does each mesh have exactly the same number of verts ? does the mesh have uv’s ?
theres Interface7::GetSelNodeTab but i’m guessing it does exactly the same under the hood.
it did cross my mind that it could be done like that but I couldn’t be bothered to change it
perhaps a simpler approach maybe… fn reset_vcolor objset colour:(color 255 0 0) = ( for obj in objset do ( if classof obj == Editable_mesh then …
doesn’t Mtl* clonedMat = reinterpret_cast<Mtl*> (originalMat->Clone()); work ?
geo will be of type editable mesh after convertToMesh geo so you’d need to use editable mesh methods otherwise use convertToPoly geo though you …
isn’t it really doing m[1][4].value == m[1][6].value ?, which in the background is the reference target checker.