Klvnk
@klvnk
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Joined: Feb 14, 2024
Topics: 50 / Replies: 1212
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RE: Intersect bug in max

you can add a noise modifier with z set to 0.001m that works

1 year ago
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RE: Intersect bug in max

it’s not just editable poly though, it effects editable mesh too. change pobj = convertToPoly(plane dir:[0,1,0]); to mobj = convertToMesh(plane di…

1 year ago
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Replies: 14
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RE: Write Slate Material Editor

there’s the dotnet xml handling it works ok pretty easy to use via mxs or native c# w3schools is pretty good for tutorials do a google search for “…

1 year ago
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RE: How to install Qt for 3ds Max SDK

depends what you want to do, I don’t have qt installed and every thing is peachy

1 year ago
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RE: Predict next vertex 3d position based on last two positions

does that work ? you need to know 2 positions to compute a velocity but you only have one, you can take the velocity from the average of all the vert…

1 year ago
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RE: How to read out new Point helper position after using FFDBox modifer?

as Denis says it’s not doing what you think it is… it’s only changing the way it’s drawn while the nodes position remains unchanged.

1 year ago
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RE: Predict next vertex 3d position based on last two positions

does each model have a unique texture or is it one for all models ?

1 year ago
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RE: Predict next vertex 3d position based on last two positions

does each mesh have exactly the same number of verts ? does the mesh have uv’s ?

1 year ago
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RE: GetSceneSelectedNodes (c#,SDK)

theres Interface7::GetSelNodeTab but i’m guessing it does exactly the same under the hood.

1 year ago
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RE: Change or Convert Vertex Color of object (while keep the object as same type ex. Editable poly or Editable mesh)

it did cross my mind that it could be done like that but I couldn’t be bothered to change it

2 years ago
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RE: Change or Convert Vertex Color of object (while keep the object as same type ex. Editable poly or Editable mesh)

perhaps a simpler approach maybe… fn reset_vcolor objset colour:(color 255 0 0) = ( for obj in objset do ( if classof obj == Editable_mesh then …

2 years ago
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RE: Copy material in C++?

doesn’t Mtl* clonedMat = reinterpret_cast<Mtl*> (originalMat->Clone()); work ?

2 years ago
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RE: Unknown property: "Edit_Poly" error

geo will be of type editable mesh after convertToMesh geo so you’d need to use editable mesh methods otherwise use convertToPoly geo though you …

2 years ago
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RE: Are SubAnims equal? No way!

isn’t it really doing m[1][4].value == m[1][6].value ?, which in the background is the reference target checker.

2 years ago
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