Klvnk
@klvnk
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Joined: Feb 14, 2024
Topics: 50 / Replies: 1212
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RE: You find some odd bugs in the core code on ocassion

yeah, I use meshmap in a lot of code, I like using TV & CPV as they seem less “clunky”. I’ve not tested the MeshMap::setNumFaces with the keep fla…

6 years ago
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RE: [SDK] GetWorldBoundBox fails for editable poly / editable mesh

GetWorldBoundBox is provided by objects and modifiers to let the system know where to update the screen when the user does something with an object (w…

6 years ago
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RE: What's the interface function for Select from Scene in 3ds max (or selected object manually)?

not tested, something like this will collect all bones being used by all skin modifiers in a scene shouldn’t be too difficult to target it as you see…

6 years ago
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RE: What's the interface function for Select from Scene in 3ds max (or selected object manually)?

Get the ISkin interface from the skin modifier and get the bones from that. There is plenty of stuff showing you how in skintools.cpp in the samples

6 years ago
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RE: [SDK] Preparing Visual Studio C++ for multiple 3ds max SDKs?

for me any additional lib/dependencies have their own property sheet. What’s the advantage to have multiple projects vs multiple configurations in a…

6 years ago
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RE: [SDK] Preparing Visual Studio C++ for multiple 3ds max SDKs?

much the same as above, though I use my own property sheets which preserve some commonality from previous versions of visual studio…

6 years ago
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RE: The Challenge >>> Limit number of non-zero items of array by specified count

does the order matter ? ( n = 5 ar = #(2.0, -8.0, 0.0, -3.0, 3.0, -2.0, -4.0, -5.0, 1.0, -7.0, -1.0, -6.0); fn icompare i j values: = ( if va…

6 years ago
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RE: Get 2D image from .max file

are you talking about the “scene icon” ?

6 years ago
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RE: A query about trimesh selections

turns out I’d didn’t need it, though it’s an interesting property if it is the case.

6 years ago
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RE: [SDK] IntersectRay troubles

yes (well not all but a lot of them) it’s in the mxsagni project in the samples

6 years ago
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RE: [SDK] IntersectRay troubles

don’t think it’s ever worked with editable poly as you can see from the above code if it’s not trimesh then it returns undefined.

6 years ago
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RE: [SDK] IntersectRay troubles

you need to working in object space to call intersectRay, so the ray needs to xformed into object space from it’s world space coords you are using to …

6 years ago
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RE: [SDK] vs [MXS] Apply controller

isn’t that just Normal Max Assign Controller behaviour ? probably calling… virtual void Control::Copy ( Control * from ) [pure virtual] Remar…

6 years ago
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