Klvnk
@klvnk
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Joined: Feb 14, 2024
Topics: 50 / Replies: 1212
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RE: (SDK) Creating objects at rendertime

can you use Interface::CurRendererRenderFrame and just create the objects before it’s called then delete after and repeat for all frames. or simila…

6 years ago
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RE: Attach Mesh problem – faces becomes flipped

attaching as editable poly will preserve the specified normals but the underlying faces will still be flipped e.g the following planes2.jpg1276x790…

6 years ago
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RE: Attach Mesh problem – faces becomes flipped

planes.jpg1276x790 20.8 KB the problem with specified normals is theres no way of replicating the plane on the left without them, Max will always s…

6 years ago
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RE: Attach Mesh problem – faces becomes flipped

I don’t think so, not exactly, you could possibly change the underlying mesh to be more “correct” ie flipped. But Max always sets the object normals b…

6 years ago
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RE: Attach Mesh problem – faces becomes flipped

it doesn’t it just restores the normals to match the face vert order… the explicit specified normals have been edited somewhere down the line to face …

6 years ago
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RE: Attach Mesh problem – faces becomes flipped

without recourse to the SDK I don’t think so.

6 years ago
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RE: Attach Mesh problem – faces becomes flipped

that’s the way the actual faces are arranged. the object has it’s normals specified in the other direction. Add an edit normals mod and reset the nor…

6 years ago
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RE: How can I calculate the camera-oriented bounding box of an object?

( fn GetScreenBounds obj = ( maxy = maxx = -99999999.0; miny = minx = 99999999.0; gw.setTransform(Matrix3 1); msh = snapshotasme…

6 years ago
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RE: Ordered Poly Attach. Trick is wanted

if you’ve found the verts already don’t call the threshold routine use this DllExport void MeshDelta::WeldVertSet ( Mesh & m, BitArray vset, Poin…

6 years ago
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RE: Ordered Poly Attach. Trick is wanted

you may well run into similar issues the the built in functiona have when it comes to getting a guaranteed same order

6 years ago
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RE: Ordered Poly Attach. Trick is wanted

mapping is easy to fix same as the geometry, copy the specified normals to a map channel before the weld fix as above then restore from the map channe…

6 years ago
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RE: Ordered Poly Attach. Trick is wanted

you could convert this too a c++ that works directly with poly delete objects global sp0, sp1, sp2, _m fn sort_verts sobj cobj = ( …

6 years ago
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RE: Brain twister. Practice in Algorithms (Find 'edge distance')

that doesn’t help… 4 possible solutions all equal in every sense a 64 sided sphere could have 64 solutions for top to bottom vert!

6 years ago
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RE: Brain twister. Practice in Algorithms (Find 'edge distance')

it can also have more than 1 correct solution depending on the mesh

6 years ago
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