have you tried using MNMesh::setNumVerts MNMesh::setNumFaces and then create the face… MNFace::MakePoly ? this from my polyextrude mod… static v…
you need to install the SDK (should be part of the max installation) and the correct version of Visual Studio.
the source code suggest it’s only valid for editable poly only so… delete objects poly = ConvertToPoly(Teapot pos:[0,0,0] isSelected:on radius:22.829…
this seems to be a workable solution… Tab<Point3> points; Interval geomValid; MyHelper(BOOL shallow = FALSE) : pblock(NULL), geomValid(F…
I wasn’t really suggesting doing that, as that works and uses the same calls as you then it must be something else you’re doing/not doing that’s causi…
this what triops::Attach uses MeshDelta nmd; nmd.AttachMesh (GetMesh(), obj->GetMesh(), tm, mat2Offset); ApplyMeshDelta (nmd, this, ip->GetTime…
regardless of what max do with their interface… as it’s a windows box you’re always going to have the full range of windows controls to choose from us…
LOL been waiting 17 odd years for them to port everything to pblock2. Still can’t see much progress there.
think your looking at something custom in the sdk… a texture map that creates a mask based on the current screen coords of a spline, and use that in …
since qt the whole UI is “twitchy” like a crack addict with nasty dotted focus crap that never used be there.
looks good 😀