Klvnk
@klvnk
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Joined: Feb 14, 2024
Topics: 50 / Replies: 1212
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RE: Max 2022 New "Security Feature" – What do you think?

yes… you can embed a series of bytes any which way you like with any encoding you like and execute as a script or code… spotting the “format c:” is tr…

5 years ago
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RE: [SDK] ExecuteMAXScriptScript in 3ds max 2022 SDK

ExecuteMAXScriptScript(_T(“fn Test=(print 123)”), MAXScript::ScriptSource::NotSpecified); MAXScript Namespace Reference enum ScriptSource : int …

5 years ago
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RE: Broadcast Time Changed

I don’t know any constraint that uses RefTargMonitor

5 years ago
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RE: Broadcast Time Changed

isn’t that just enumerating the scene with Animatable::EnumAnimTree and sending something like… NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE…

5 years ago
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RE: Broadcast Time Changed

this fires it (well it triggers your callback up there ^^^^)… def_visible_primitive(invoke_time_change, “invoke_time_change”); Value* invoke_time_ch…

5 years ago
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RE: Applying material within SimpleMeshMod

can you have a material set flag ? if owningNode.material != previewMaterial and matset == false do ( matset = tru…

5 years ago
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RE: C# SDK: Vertex Colors, how to create them?

i think what you are getting from the EditablePoly is another copy of it’s mnmesh as a mesh so any changes you make are not changing the original… you…

5 years ago
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RE: C# SDK: Vertex Colors, how to create them?

I’ve found a set of examples from an autodesk blog where they use… something like… triObject1.Mesh.SetMapSupport (0, true); triObject1.Mesh.SetNumVer…

5 years ago
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RE: C# SDK: Vertex Colors, how to create them?

my guess is the line… var mesh = triObject1.Mesh; is probably the culprit as it’s probably making a copy of the entire mesh try adding triObject1.M…

5 years ago
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RE: C# SDK: Vertex Colors, how to create them?

how are you checking it’s been set ? the viewport is notoriously poor for updating/showing this shit… does it show up on the editmesh panel as per yo…

5 years ago
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RE: Resource Collector – Scripted plugin

you could attach the data to rootnode (as appdata) and edit resource collector code to handle it, don’t know much about the asset browser though so no…

5 years ago
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RE: Resource Collector – Scripted plugin

tested in 2010/2015/2020 all work for me…

5 years ago
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RE: Resource Collector – Scripted plugin

works if you use scripted creation seems to… in both asset manager (if you press the refresh button) and it collected a load of images in the archive…

5 years ago
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RE: Resource Collector – Scripted plugin

something like this might be a starting point… plugin SimpleObject TestObject name:”TestObject” classID:#(0x77cd08f0, 0x2088eed) categ…

5 years ago
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RE: Scripted Plugin with spline for clipping

generating bricks with an angled face in the right position… creating from scratch is always better than trying to edit/correct/fix/cut existing mesh…

5 years ago
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