Klvnk
@klvnk
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Joined: Feb 14, 2024
Topics: 50 / Replies: 1212
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RE: Filter types (SDK-C#)

can’t you just use the c# version of superclassof… ? node…object…superclass ?

1 year ago
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RE: Bias in Twist modifier

Point3 TwistDeformer::Map(int i, Point3 p) { float x, y, z, cosine, sine, a; if (theAngle==0.0f) return p; p = p * tm; x = p.x; y =…

1 year ago
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RE: getPropNames

it quite interesting that getpropnames (get & set properties) goes through ClassDesc (via DllDir) not the node (other than providing the class id’…

1 year ago
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RE: getPropNames

it’s not an issue with IParamBlock2 per se… p = plane() getpropnames p produces the out put #(…… #renderScale, #mapcoords, …..) but the actu…

1 year ago
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RE: getPropNames

Solved one of the quanderies… the conversion to #name throws up some interesting results. illustrated by… “ABC” as name “mapCoords” as name if the …

1 year ago
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RE: getPropNames

it’s a simpleobject with just one class SimpleObject : public GeomObject { public: IParamBlock *pblock;

1 year ago
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RE: getPropNames

yeah, it’s was tested in max 2010 and box objects don’t have iparamblock2 so don’t support iparamblock2* Animatable::GetParamBlock(int i)

1 year ago
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RE: getPropNames

I tested the GetParamName with… INode* node = arg_list[knode]->to_node(); Object* obj = node->GetObjectRef(); GetParamName gpn(TSTR(_T(“”)),…

1 year ago
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RE: getPropNames

my current thinking it’s just hard coded for all objects with pb1 and autodicks just assumes all third party stuff will be pb2

1 year ago
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RE: getPropNames

Yeah Simple object does support this… case REFMSG_GET_PARAM_NAME: { GetParamName *gpn = (GetParamName*)partID; gpn->name = GetParameterName…

1 year ago
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RE: getPropNames

needs to work in IParamBlock not just IParamBlock2, besides thats “mapCoords” not “mapcoords”

1 year ago
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1 year ago
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Replies: 19
Views: 339
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RE: Intersect bug in max

there’s quite a few ways to duplicate this issue, drag shift a face (poly or mesh) to create a cloned face in the local xy plane will do the trick! ho…

1 year ago
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RE: Intersect bug in max

and any fix from autodesk is not going to be back dated

1 year ago
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RE: Intersect bug in max

I’ve got plenty of ray intersect stuff I can use instead but it’s not my issue as such

1 year ago
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