Klunk1
@klunk1
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Joined: Feb 14, 2024
Topics: 34 / Replies: 650
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RE: [SDK]: Exporter class method for NoteTrack Collection…

you should also have a yellow arrow in your code too at the breakpoint f10 will step over functions f11 will step into functions f5 will run to the n…

12 years ago
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RE: [SDK]: Exporter class method for NoteTrack Collection…

you shouldn’t need them I don’t think you’ve compiled the plugin as a Hybrid properly. but you can find them here I can’t use them as for some reaso…

12 years ago
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RE: [SDK]: Exporter class method for NoteTrack Collection…

tis easy… you need to create a hybrid version which is a multithread dll \md compile option but with generated debug symbols. To run under the debugge…

12 years ago
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RE: [SDK]: Exporter class method for NoteTrack Collection…

compile it as a Hybrid and get it running under the debugger, you’ll quickly find the crash point add in a break point before hand and run again, penn…

12 years ago
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RE: Max python

the only trouble with max having another api is as, Denis alludes to, is it will be like all the others half arsed, incomplete and poorly documented. …

12 years ago
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RE: how to define text color

it’s hardly the most rad dotnet maxuibg = (colorman.getcolor #background) * 255 bgcolor = (dotnetclass “System.Drawing.Color”).FromArgb …

12 years ago
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RE: MaxScript structs back and forth

getting the values is easy enough, setting is a completely different ball game though. def_visible_primitive(getStruct, “getStruct”); Value*…

12 years ago
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RE: Replacement for Vertical Scroll

Klunk suggested to hide scrollbar when size of form not overlap buttons. I agree to leave scrollbar visible because already looks thin and non-distr…

12 years ago
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RE: add one bitmap to another as alpha

I was going to post up a similar (the same really) solution, but dealing with 2 pastebitmaps on 512×512 images was very slow !!! actually it was the r…

12 years ago
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RE: [SDK] Question: Exporter Method for Getting Anim Data…

that would be the “whatever” for sure it’s more efficient to write the file data in a single call, which function that does the write is more a codi…

12 years ago
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RE: [SDK] Question: Exporter Method for Getting Anim Data…

gets very simple then void MyExporter::DumpPositionAndScale(INode* node) { int k; TimeValue t; Point3 position; AffineParts affparts; float rot…

12 years ago
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RE: [SDK] Question: Exporter Method for Getting Anim Data…

the code is still valid and is easily ported to INode from the IGameNode variant. When it comes to dealing with normals,tangents and binormals you’ll …

12 years ago
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RE: [SDK] Question: Exporter Method for Getting Anim Data…

my advice at this stage would be look at the IGame wrapper example, here’s the main bone anim dump routine generalized and some propriety core stuff r…

12 years ago
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RE: Points On surface

ab= point3 (b.x – a.x) (b.y – a.y) ( b.z – a.z) ac= point3 (c.x – a.x) (c.y – a.y) ( c.z – a.z) whats wrong with ab = b – a ac = c – a ?

12 years ago
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RE: Points On surface

for all surface related stuff I use a custom attribute called rayIntersectGridCA any time i need a points on a surface I add the attribute. This con…

12 years ago
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