you should also have a yellow arrow in your code too at the breakpoint f10 will step over functions f11 will step into functions f5 will run to the n…
you shouldn’t need them I don’t think you’ve compiled the plugin as a Hybrid properly. but you can find them here I can’t use them as for some reaso…
tis easy… you need to create a hybrid version which is a multithread dll \md compile option but with generated debug symbols. To run under the debugge…
compile it as a Hybrid and get it running under the debugger, you’ll quickly find the crash point add in a break point before hand and run again, penn…
the only trouble with max having another api is as, Denis alludes to, is it will be like all the others half arsed, incomplete and poorly documented. …
it’s hardly the most rad dotnet maxuibg = (colorman.getcolor #background) * 255 bgcolor = (dotnetclass “System.Drawing.Color”).FromArgb …
getting the values is easy enough, setting is a completely different ball game though. def_visible_primitive(getStruct, “getStruct”); Value*…
Klunk suggested to hide scrollbar when size of form not overlap buttons. I agree to leave scrollbar visible because already looks thin and non-distr…
I was going to post up a similar (the same really) solution, but dealing with 2 pastebitmaps on 512×512 images was very slow !!! actually it was the r…
that would be the “whatever” for sure it’s more efficient to write the file data in a single call, which function that does the write is more a codi…
gets very simple then void MyExporter::DumpPositionAndScale(INode* node) { int k; TimeValue t; Point3 position; AffineParts affparts; float rot…
the code is still valid and is easily ported to INode from the IGameNode variant. When it comes to dealing with normals,tangents and binormals you’ll …
my advice at this stage would be look at the IGame wrapper example, here’s the main bone anim dump routine generalized and some propriety core stuff r…
ab= point3 (b.x – a.x) (b.y – a.y) ( b.z – a.z) ac= point3 (c.x – a.x) (c.y – a.y) ( c.z – a.z) whats wrong with ab = b – a ac = c – a ?
for all surface related stuff I use a custom attribute called rayIntersectGridCA any time i need a points on a surface I add the attribute. This con…