sorry my bad
from the sdk this would add knowing if your are in safeframe mode to mxs… def_visible_primitive(isViewportSafe, “isViewportSafe”); Value* is…
you need to add [left] [/left] [left] setCommandPanelTaskMode mode:#modify [/left] [left] as the first line in your code [/left]
another way of doing it possibly ( fn isItAnimated anim = ( res = false; if try(anim.isAnimated)catch(false) then res = true…
that’s a lot of knots for such a simple shape !
it is the 1 – xx(3 – 2*x) when bubble and pinch equal zero, just rearranged a bit.
I think these are the droids you are looking for float AffectRegionFunction(float dist, float falloff,float pinch, float bubble) { float u…
i needed paste after the http:\ not replace it
this is the usual max mix curve(though not the one used of the soft selection ease in ease out. though you need to change the 3.2 to just 3 !
you could test your hypothesis quite easily with a unit grid, add soft selection select the center vert and move it a unit distance in the vertical. z…
you need to find where the program exited your code either from the stack frame or stepping through from a break point and having a look at variables,…
eh ? doesn’t have to be a file reader (though that is the traditional way of doing it as it may be useful for scripting an export with the #noprompt) …
another way could be [left]class myGameExport : public …. { public: myExportOptions options; …
i’ve no idea about the WM_DESTROY. I found quite a few exporters hang on cancel. And I would probably not use any “non standard” dialog progress displ…
one of many ways you could handle it… class myGameExport : public …. { public: myExportOptions* options; myGameExport() …