Klunk1
@klunk1
New Member
Joined: Feb 14, 2024
Topics: 34 / Replies: 650
Reply
11 years ago
Forum
Reply
RE: Get safe frame user percentages

from the sdk this would add knowing if your are in safeframe mode to mxs… def_visible_primitive(isViewportSafe, “isViewportSafe”); Value* is…

11 years ago
Forum
Reply
RE: Flattening Unwrap causes strange behavior

you need to add [left] [/left] [left] setCommandPanelTaskMode mode:#modify [/left] [left] as the first line in your code [/left]

11 years ago
Forum
Reply
RE: speedup simple code

another way of doing it possibly ( fn isItAnimated anim = ( res = false; if try(anim.isAnimated)catch(false) then res = true…

11 years ago
Forum
Reply
RE: Simple Generator Splines

that’s a lot of knots for such a simple shape !

11 years ago
Forum
Reply
RE: Math for soft selection/affect region falloff

it is the 1 – xx(3 – 2*x) when bubble and pinch equal zero, just rearranged a bit.

11 years ago
Forum
Reply
RE: Math for soft selection/affect region falloff

I think these are the droids you are looking for float AffectRegionFunction(float dist, float falloff,float pinch, float bubble) { float u…

11 years ago
Forum
Reply
RE: Math for soft selection/affect region falloff

i needed paste after the http:\ not replace it

11 years ago
Forum
Reply
RE: Math for soft selection/affect region falloff

this is the usual max mix curve(though not the one used of the soft selection ease in ease out. though you need to change the 3.2 to just 3 !

11 years ago
Forum
Reply
RE: Math for soft selection/affect region falloff

you could test your hypothesis quite easily with a unit grid, add soft selection select the center vert and move it a unit distance in the vertical. z…

11 years ago
Forum
Reply
RE: [SDK]Exporter Plug-in Questions– Cleanup?

you need to find where the program exited your code either from the stack frame or stepping through from a break point and having a look at variables,…

11 years ago
Forum
Reply
RE: [SDK]Exporter Plug-in Questions– Cleanup?

eh ? doesn’t have to be a file reader (though that is the traditional way of doing it as it may be useful for scripting an export with the #noprompt) …

11 years ago
Forum
Reply
RE: [SDK]Exporter Plug-in Questions– Cleanup?

another way could be [left]class myGameExport : public …. { public: myExportOptions options; …

11 years ago
Forum
Reply
RE: [SDK]Exporter Plug-in Questions– Cleanup?

i’ve no idea about the WM_DESTROY. I found quite a few exporters hang on cancel. And I would probably not use any “non standard” dialog progress displ…

11 years ago
Forum
Reply
RE: [SDK]Exporter Plug-in Questions– Cleanup?

one of many ways you could handle it… class myGameExport : public …. { public: myExportOptions* options; myGameExport() …

11 years ago
Forum
Page 7 / 46