Klunk1
@klunk1
New Member
Joined: Feb 14, 2024
Topics: 34 / Replies: 650
Reply
RE: issue working with an array made of dotnet Button

a = #(Selector.headbtn, Selector.neckbtn) finditem a Selector.neckbtn returns 2; a = #() Rollout Selector “Selector” ( dotNe…

11 years ago
Forum
Reply
RE: [Max .Net] Getting Sub anim/Animatable values.

I won’t chastise you each to there own and all that and what ever gets the job done. But let me at least give the case for the defense. I find debugg…

11 years ago
Forum
Reply
RE: [Max .Net] Getting Sub anim/Animatable values.

I have to ask, what are the advantages of using c# over c++ for stuff like this ? You are using exactly the same code just with a slightly different s…

11 years ago
Forum
Reply
RE: [Max .Net] Getting Sub anim/Animatable values.

a more correct method would be void EnumControl(Control* cntrl) { // do what ever here MSTR name; cntrl->GetClassName(name); the_listene…

11 years ago
Forum
Reply
RE: [Max .Net] Getting Sub anim/Animatable values.

you will probably need to test the classid of the control to see if to pass float, Point3, Point4, AColor etc the use the following if it’s a point3 …

11 years ago
Forum
Reply
RE: [Max .Net] Getting Sub anim/Animatable values.

also I think your approach is perhaps not the best, here’s a mxs extension function that shows a better method of enumerating a control subanims. …

11 years ago
Forum
Reply
RE: [Max .Net] Getting Sub anim/Animatable values.

my guess would be that pc is invalid or what ever they are called in c# in c++ it would be a null pointer. from sdk ref virtual Control* Control::Ge…

11 years ago
Forum
Reply
RE: [SDK] HELP – Creaing an Exporter Modeless Dialog ProgressBar…

I don’t think it’s a very good idea doing it this way at all, it would be entirely possible to delete a node from the scene while it’s being exported….

11 years ago
Forum
Reply
RE: [SDK] HELP – Creaing an Exporter Modeless Dialog ProgressBar…

I should just be able to add a WM_CHAR message check with wParam = VK_ESCAPE still doesn’t work

11 years ago
Forum
Reply
RE: [SDK] HELP – Creaing an Exporter Modeless Dialog ProgressBar…

EDIT: Also, MSDN states that you must use DestroyWindow() on a modeless dialog and not use EndDialog()… but in his code he is using EndDialog() – …

11 years ago
Forum
Reply
RE: [SDK] HELP – Creaing an Exporter Modeless Dialog ProgressBar…

yes and no, those classes are just so they can compile for original vertex paint modifier which used the interface built in progress bar and the Eval…

11 years ago
Forum
Reply
RE: [SDK] HELP – Creaing an Exporter Modeless Dialog ProgressBar…

I’ll share a little tip with you. the first thing to do when you want to find out how to do something or how a function is should be used in the sdk i…

11 years ago
Forum
Reply
RE: [SDK] HELP – Creaing an Exporter Modeless Dialog ProgressBar…

I have to ask, why are you doing it this way ? why not just use the max built in functions designed for this purpose ? from the sdk DWORD WINAPI fn(…

11 years ago
Forum
Reply
RE: speedup simple code

IsAnimated in sdk has some specific meaning. it doesn’t mean the animatable has keys. it means that the animatable has a timeranded controller. so a…

11 years ago
Forum
Page 6 / 46