no probs, there maybe something there you can use, i’ve added a non distorting UV mapping option just to increase the complexity a bit
it’s often easier to generate the Geometry and UV’s on the fly as it were to get the results that you want. the profile code is from DenisT, very coo…
to set the button to it’s initial state you should also add the following PickBtnA.object = undefined
sorry, it works if you use the with keyword try(destroydialog UndoTest)catch() rollout UndoTest “UndoTest” width:90 height:60 ( button btnApply “A…
the undo is a context not a state… checkbox useUndo “Use Undo” pos:[8,66] width:64 height:19 checked:true; undo useUndo.checked ( box(); ) …
being able to build UIs with the Winforms design tools & controls everything available to c# is also available to visual studio c++ and visual b…
first port of call for any plugin development is the samples in the sdk. Find the plugin that most closely matches what you want to do and start from …
what if you try… Images = #(“AtmosApp_16i.bmp”, “AtmosApp_16a.bmp”, 3, 1, 1, 1, 1, true);
local ExpBtnImages = #(“qExport_16i.bmp”, “qExport_16a.bmp”, 2, 1, 1, 1, 1, true); button do_the_export_btn offset:[14,-3] images:ExpBtnImages…
Where message is a regular string, with nothing fancy in it. what type is it exactly ? if its a “regular” c# string class then try message.ToCharA…
fn IsGizmoUsedInAtmospherics gizmo = ( found = false; for i = 1 to numAtmospherics while not found do ( atmos = getAtmospheric i; …
do you use revision control ?
does it ? :surprised doesn’t here even if the other node is scaled about the origin or any other random point.
$Teapot01.scale = $Teapot02.transform.scale