Klunk1
@klunk1
New Member
Joined: Feb 14, 2024
Topics: 34 / Replies: 650
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RE: Round number by increment?

this will do the trick as long as val is positive, rnd is even and an integer fn roundto val rnd = ((val as integer + rnd/2)/ rnd * rnd)

12 years ago
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RE: recursive function to find if position controller is keyable

would be better to lose the if controller c do then and test the initial controller before the function call. At the moment every controller is bein…

12 years ago
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RE: recursive function to find if position controller is keyable

is the where iscontroller c[k].controller really needed Denis ?

12 years ago
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RE: Uniform distribution

this might have something useful, from another thread, can’t remember how uniform it was

12 years ago
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RE: Get all available of type x

something like this ? #include “bitmap.h” for(int i = 0; i < TheManager->ioList.Count(); i++) { TSTR s…

12 years ago
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12 years ago
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RE: Setting vertex normal

yes you can use the sdk to extend mxs…

12 years ago
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RE: getDisplayMesh Set key button flashing

ok, then the custom mesh method I linked to is also valid then.

12 years ago
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RE: getDisplayMesh Set key button flashing

when using the mouse to create the helper in the viewport the lock animation button in the ui still flickers

12 years ago
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RE: getDisplayMesh Set key button flashing

that still flickers in the UI if you create via the viewport Denis

12 years ago
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RE: getDisplayMesh Set key button flashing

you could try building the mesh directly an example here sorry doesn’t fix the ui flash :hmm:… doesn’t flash on sdk implemented helpers though, which…

12 years ago
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RE: listbox help

what can I say magic max ?

12 years ago
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RE: listbox help

works for me

12 years ago
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RE: listbox help

or something like will do the same thing… filenameFromPath “g:/subdir1/subdir2/” or filenameFromPath @”g:\subdir1\subdir2\”

12 years ago
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RE: Any tips for making Icons

for the most part I create mine with a combination of max renders and photoshop shape layers with layer styles. But sometimes it comes down to per pix…

12 years ago
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