this will do the trick as long as val is positive, rnd is even and an integer fn roundto val rnd = ((val as integer + rnd/2)/ rnd * rnd)
would be better to lose the if controller c do then and test the initial controller before the function call. At the moment every controller is bein…
is the where iscontroller c[k].controller really needed Denis ?
this might have something useful, from another thread, can’t remember how uniform it was
something like this ? #include “bitmap.h” for(int i = 0; i < TheManager->ioList.Count(); i++) { TSTR s…
useful thing to know
yes you can use the sdk to extend mxs…
ok, then the custom mesh method I linked to is also valid then.
when using the mouse to create the helper in the viewport the lock animation button in the ui still flickers
that still flickers in the UI if you create via the viewport Denis
you could try building the mesh directly an example here sorry doesn’t fix the ui flash :hmm:… doesn’t flash on sdk implemented helpers though, which…
what can I say magic max ?
works for me
or something like will do the same thing… filenameFromPath “g:/subdir1/subdir2/” or filenameFromPath @”g:\subdir1\subdir2\”
for the most part I create mine with a combination of max renders and photoshop shape layers with layer styles. But sometimes it comes down to per pix…