btw, for (int i = 1; i <= vertsNum; i++) { myMesh.GetVert(i); } should be for (int i = 0; i < vertsNum; i++) { myMesh.GetVert(i); } sdk ru…
you could also test the object type first before converting with something like, save on the call to ConvertToType and some memory overheads the c++ …
you can simplify things a bit using the mod function Rollout DigiClock “Digital Clock” ( local sec, min, newsec; timer theTimer “theTime” int…
I鈥檒l think you鈥檒l find a lot of the ui still works on reversed 1 bit alpha. It always amuses me that iparamblock2 was introduced in (going by the docs…
no, not at all. And it was trying to get stuff that worked in mxs rollouts to work in the same way with the sdk that threw me. Something like maxsdk…
and there was me thinking 1 bit graphics died a death with my se30 20 yrs ago
as addendum to this I have to thank Autodesk for their woeful programming as it forced me to look at other solutions to my problem. I now have a reall…
found a solution that is far from Ideal, I do the clean up on opening the picker prior to any reinitialization and cleanup any residuals when the tool…
quick and dirty method tm = $.transform; tm[1] *= -1; $.transform = tm; sorry just read the final part of your post 🙂 but to actually “mi…
fairly simple stuff the way max displays it makes it a touch confusing for example ( ba = #{}; — create empty bit array print ba; ba.count = 100 …
like (polyop.getElements <poly>) or somethong like that. yeah, unfortunately “elements” unlike verts, edges and faces are not an actual base c…
does this work for you firstnode.vertWeldThreshold = 0.00001 polyop.weldVertsByThreshold firstnode #all scrub that I don’t know what I’m talking a…
fn getDateANumberOfDaysAgo numDays = ( timespan = dotnetobject “System.timespan” numDays 0 0 0; today = (dotnetclass “System.DateTim…