I know it doesn’t solve the issues you have but why are you creating pointers ? A better way to approach it would be… Matrix3 objMat = obj->GetNod…
you can only reference an actual object (lvalue) in c++ the function return is a rvalue until it’s assigned to an object. matrix3 tm = obj->GetNo…
you should have a look at maxsdk\howto\import_export\asciimp\import.cpp it uses (in edited shorthand) posCont->SetNumKeys(numofkeys); then for…
I see you gays don’t quite believe it can take so long for max to check node in this way shouldn’t that read “guys”
try $mainObj.baseobject.mesh[1].keys.count
the plugin containing the function is missing/not loaded then.
how is “DoGamebryoView” shaded in the mxs editor ? is it coloured ?
you can if you use the sdkotherwise you’ll need to compute the points yourself. oops that looked better in the edit box :shrug: or use these funct…
Do you know if it is a 100% safe to assume that the face normal would be [0,0,0] for any face with area 0? i guess so, it’s what max uses in the mes…
something like this possibly ? def_visible_primitive(deleteZeroAreaFaces, “deleteZeroAreaFaces”); Value* deleteZeroAreaFaces_cf(Va…
for what it’s worth here the source for it. Value* meshop_getFaceArea_cf(Value** arg_list, int arg_count) { check_arg_count(getFaceArea, 2, arg_c…
Zed鈥檚 dead baby, Zed鈥檚 dead. i like xp it鈥檚 very robust when it comes to C++ development.
sorry, there is no ISkin at all. I use the SDK of 2010, whether an problem with that version? I use 2010, a lot and it’s there for me. did you add ?…
what happens when you try something like this ? matrix3 tm; Modifier *mod = igameSkin->GetMaxModifier(); ISkin *skin = (ISkin *)mod->GetInterf…