Klonsemann
@klonsemann
New Member
Joined: Feb 14, 2024
Topics: 8 / Replies: 26
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Replies: 4
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RE: Lego-ise a terrain

With the birthscript you spawn a block of say 10x10x10 particels. (distance between them is givien by objectsize) Then you detect whitch particle are …

15 years ago
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RE: Lego-ise a terrain

For placing my flags in rows and column i used nested for loops. The offset is given by your scattered object width and length.

15 years ago
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RE: Lego-ise a terrain

I animated laying flags in rooms with different shape. Therefore i choosed PFlow with BirthScript. This way you can simply do your terrain.

15 years ago
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RE: Backburner Job Dependencies

Thanks for Reply, I build a nice MaxScript only slove using persistent global variable in the Precalc Job and a Callback mechanism. function getting…

16 years ago
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Replies: 2
Views: 21
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RE: conforming an object to a spline

Here i got the setup for you. The Script i used to easy skin an object to any deformer mesh was included in “Advanced Cloth Workshop by Paul Hormis” c…

16 years ago
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RE: conforming an object to a spline

You can SkinWrap your Bridgemodel to a plane with the exact length/width and subdivision and pathdeform that plane. Then the Top details should stick …

16 years ago
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RE: updateXRef causes ** system exception **

Hi Gravey, The Script craches when updating the XRefScenes. It will be called as PreRender Script. @Renderfarm, yes i know that. Its for VRay distri…

16 years ago
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Replies: 2
Views: 15
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RE: Pre-Render

Thats great, very thx for your answere. “apropos” is a superb help.

17 years ago
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RE: Pre-Render

Hi there, i just found this thread as i searched for “preRenderScript”. I wonder if the “Execute Locally (Ignored by Network Rendering)” checkbox is …

17 years ago
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RE: Grow a structure from metal plates

I would build the struture with some scriptloops at once and keyframe the visibility over time.

17 years ago
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RE: HowTo move Edge or Vertices in a EditMesh Modifier ?

Zbuffer, your code works well, but i got suck in some strange behavior. ( FB = box () EM = edit_Poly() addModifier FB EM max modify mode modPane…

17 years ago
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RE: HowTo move Edge or Vertices in a EditMesh Modifier ?

Very thanks for you answers. Ill test this soon.

17 years ago
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