Yea, the lack of Unwrap modifier was no surprise OK, I suspected finding the UV elements was a big part, but I didn’t think it would be this major. I…
Tried it and it works great. Very fast! I can now do this step in Max Out of interest, what are the main differences from the first script I made, th…
Thank you for restoring my faith, oh wise one Seriously though, that’s pretty awesome I’ll try it out tomorrow! Thanks for the help! I hope others f…
I didn’t expect this kind of help, I really appreciate it, both of you
Oh wow, that would still be fantastic! So there is still reason for me to dig deeper
Very nice I guess I will have to learn a bit more to progress further @denisT What’s your opinion on python in Max?
Here is an example file. Katwijk.max (25.9 MB) You can ignore the roofs, only the walls are relevant. @Serejah I did a quick test and it seems fast,…
Very cool, I did a few tests and, according to those tests, this is about twice as fast as my previous script. The blender python script (uv align dis…
Exactly. The purpose is to be able to quickly texture thousands of low poly buildings (Blender-OSM plugin), which are at varying heights, so that the …
I’m afraid this goes over my head for the moment. Up until now I’ve been using a script in Blender, which is very fast, but as a 20+ years Max user it…
I’m not sure how to use the first part of your suggestion. As for the second part, it looks nice (although I’m not sure how everything works), but I d…
I’ve used both to do speed tests. In the second script I have to use arrays to store the coordinates, though.
This was already answered in this post: Align working pivot to current transform axis 3ds Max SDK and MaxScript Hi. Keyh…