i am out of luck, feeding objects to the attach button interface doesn’t seem to work, at least not with my wild guesses : select $Box01 meshOps.sta…
hmmm, i tested your script, and the good news is that it works like a charm on a small scale, the bad news is that with millions of polys and thousand…
doublepost
fantastic! thank you HornBerger! that the material id’s are condensed does not matter so much, i can always store that multisub and reapply it. but i…
hi Lena! and thanks for replying, it helps a lot to know that i’m not the only one with issues. not sure how i missed your thread on this, i guess it …
is there a way at all to use meshop.attach and still have ID’s and materials intact?
i thought i found a workaround by using convertTo nodes[1] PolyMeshObject nodes[1].EditablePoly.attach nodes[2] nodes[1] this leaves ID’s …
it’s messing up ID’s and condensing materials, aaarhhh… any ideas?
almost meshop.attach nodes[1] nodes[i] attachMat:#neither
this is when it gets weird, there is definately no modifiers present. running your script replacing references, and mine slowly adding and deleting a …
wow, the speed! your script is brilliant and lightning fast! the issue is still the same though, even though all references looks to be effectively …
my friend, this will be a good day at work! checking this out now, i’ll learn a lot from this, thank you!
mmm, oookeeey, if i run my script twice or more (adding and deleting modifiers), setID will work, but it is ofcourse taking ages
sorry, i might be complicating things, basically i wanted to convert a reference to an instance, so that i can use setFaceMatID. manually this works …