… well, maybe the last question wasn’t the right one, I’d need to notify max that something in the scene has changed so when another scene is opened o…
Oops! you’re right, what a silly mistake… a thing that confused me a lot was that using VS debugger I couldn’t visualize BitmapInfo contents but I thi…
First of all thanks Yannick for your help. I’ve done this but it doesn’t work: BitmapInfo bi; TheManager->GetImageInfo(&bi, lName); Bi…
OK, It’s me again, now I’m accessing bitmaps but I don’t know why I can’t get the correct paths… let me explain it, if I’ve got the following code: f…
Ok, now I can get all texture names from the corresponding IParamBlock2, using GetValue method, I’ve seen that I can also get the Bitmaps itself using…
Well, now I know how to get class of texture… any idea on getting the 6 textures involved in the Cube Map? I suppose I must access to the values conta…
Ok!! thanks a lot, now is working fine!
Hi! is there something similar to setAppData in Max SDK? I’m taking a look at Animatable class and AddAppDataChunk but I don’t know exactly how to do …