killah
@killah
New Member
Joined: Feb 15, 2024
Topics: 3 / Replies: 8
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RE: Notifying scene changes

… well, maybe the last question wasn’t the right one, I’d need to notify max that something in the scene has changed so when another scene is opened o…

17 years ago
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Replies: 1
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RE: Cube Map exportation

Oops! you’re right, what a silly mistake… a thing that confused me a lot was that using VS debugger I couldn’t visualize BitmapInfo contents but I thi…

17 years ago
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RE: Cube Map exportation

First of all thanks Yannick for your help. I’ve done this but it doesn’t work: BitmapInfo bi; TheManager->GetImageInfo(&bi, lName); Bi…

17 years ago
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RE: Cube Map exportation

OK, It’s me again, now I’m accessing bitmaps but I don’t know why I can’t get the correct paths… let me explain it, if I’ve got the following code: f…

17 years ago
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RE: Cube Map exportation

Ok, now I can get all texture names from the corresponding IParamBlock2, using GetValue method, I’ve seen that I can also get the Bitmaps itself using…

17 years ago
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RE: Cube Map exportation

Well, now I know how to get class of texture… any idea on getting the 6 textures involved in the Cube Map? I suppose I must access to the values conta…

17 years ago
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Replies: 7
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RE: Rollups, spinners & edit boxes…

Ok!! thanks a lot, now is working fine!

17 years ago
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Replies: 2
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RE: Setting and Storing Game Data in Max

Hi! is there something similar to setAppData in Max SDK? I’m taking a look at Animatable class and AddAppDataChunk but I don’t know exactly how to do …

18 years ago
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