Yeah, he has some good info. I need to look at his site more often.
I’ve seen it done before, but we were using Brazil to bake lightmaps from Max to the render farm and back. I know that it was a pain in the ass/ brok…
Yeah, that is right, 2 lines. There is a sticky in here with forumlas that has what you need.
Would this be useful for what I was asking about in my other thread? Trying to divide a spline, while keeping its curve? I got a response, but I was…
^ Cool, thanks! I’ll have to give that a shot tomorrow. I found out my Handler was crashing because I needed to remove it before doing a certain oper…
How could I go about removing that then? It says its in a SSS MR Material, but I can’t seem to find it in there. I think the bitmap was in a DX Shad…
I want to remove the reference to a bitmap in the scene, clearing the bitmap texture. I found this, but it didn’t work. fn wipeBitmapTextures file:”…
I have some functions that try and get all scene bitmaps and show them in a UI, along with any objects that use them. But if no objects exist, then i…
When you manually choose a Bitmap/File to load into a material. I tried to repro the issue, but now it works ok. But I have other max files where ce…
Yeah, I know how to collect them, but I guess I can try the undefined method. But I removed them in the Material Editor, which might be differen’t fr…
Oh yeah, now that I think about it, lol, I did that exact method before when trying to collect geo inside other geo on the same mesh. I did RTT with …
You might be able to use MeshProjIntersect(), but can you show a picture of what you mean exactly?
This is a function I setup to call for each vert pos in a mesh, using a global built MeshProjIntersect setup. –GET Closest Hit fn tTclosestPointOnS…