By that I meant, Particle methods might be one of the faster ways to do it. But really a voxel method like the ones I mentioned work great for high p…
This seems quite fast to me. Not sure if you’ll get much better results from anything else. Maybe, but you’d want to turbosmooth these objects or ge…
I’m using his code he posted at one point to generate random points using barycentric coords. I haven’t tested the new particle method, but that seem…
I’m guessing he was saying use BaryCentric Coords? Or no?
My results were time:1094 memory:736388L
To work with multiple objects, I have a fast attach method I got from here I think, that brings them into 1 mesh, then I run it on that. I’ve attache…
Have you tried looking into RayMeshGridIntersect()? I use this on my ShrinkWrap script and its quite fast.
Yeah, very cool stuff LoneRobot.
I see a bug on ur site Maxscript > Run Maxscript > Welder.ms
I just tested in Max 2013, it worked fine for me. I created a teapot, ran the code, but without the Macroscript header and On Execute, and it sliced …
I’ve run into this I think. I was trying to use a mousetool via C# UI, and it wouldn’t start unless I first did something like, max Move, then called…
Yeah. I guess I saw that. But how do i output to stream? So, something this like is probably more like I’d want to do. Although, I’m trying to break…
Although, I’m wondering if there is a better way? I think the last method I mentioned just prints to the listener?
Ok, I guess showInterfaces obj works. Although, now I’d have to figure out a good way to break this down…