I was posting about this in another thread, but I got something similar working yesterday to this, I think. I am using the 2 methods you mentioned to…
Did you try to do this with the Mod Panel closed/in Create Mode? SetCommandPanelTaskMode #modify I believe? Having the Mod Panel open while doing a…
Max 2013 UVW Modifier was broken at first. They had to patch it to fix it. It was basically unusable. FPS equivalent while unwrapping a box was lik…
Although depending upon what happens when I finally use it, I may have to do it another way. Need to test tonight/tomorrow morning.
It did, but this other method seemed to work the same for what I want? From what I can tell so far anyways… But it’s good to know more than one way. …
Basically what I was trying to do is Mirror as the Mirror tool does, in Local Space. Maybe I should have clarified better.
I tried that way, it didn’t work. Seemed to be right the way he said? Also, I cannot see a difference between what I used and that method. They both…
I assumed Scale was the thing, but I didn’t look at the Absolute. Now I see. It looks like this works. Thank you guys! $.transform = prescale $….
Thanks for that tip Dennis. I got it working as a Custom XView Type. But now I need to make it faster. There’s a 1/2 second delay or something whe…
I’ve been thinking about a custom manipulator possibly, to show UV Seams/Shell Borders on the model/over the model, without a UVW Unwrap Modifier. I’…
Yeah, that’s a cool idea. I wonder if anyone else has done this for games? Seems like it would work for some meshes like custom rocks/terrain, but f…
Cool! Didn’t know about this. Might be useful in the future.
Very cool idea! I will check it out sometime this week maybe and see what it’s doing.