Kickflipkid687
@kickflipkid687
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Joined: Feb 14, 2024
Topics: 67 / Replies: 560
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RE: Getting uv shells/elements without UVW_unwrap Mod

I was posting about this in another thread, but I got something similar working yesterday to this, I think. I am using the 2 methods you mentioned to…

12 years ago
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RE: Getting uv shells/elements without UVW_unwrap Mod

Did you try to do this with the Mod Panel closed/in Create Mode? SetCommandPanelTaskMode #modify I believe? Having the Mod Panel open while doing a…

12 years ago
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RE: Getting uv shells/elements without UVW_unwrap Mod

Max 2013 UVW Modifier was broken at first. They had to patch it to fix it. It was basically unusable. FPS equivalent while unwrapping a box was lik…

12 years ago
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RE: Mirror Node Across Axis

Although depending upon what happens when I finally use it, I may have to do it another way. Need to test tonight/tomorrow morning.

12 years ago
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RE: Mirror Node Across Axis

It did, but this other method seemed to work the same for what I want? From what I can tell so far anyways… But it’s good to know more than one way. …

12 years ago
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RE: Mirror Node Across Axis

Basically what I was trying to do is Mirror as the Mirror tool does, in Local Space. Maybe I should have clarified better.

12 years ago
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RE: Mirror Node Across Axis

I tried that way, it didn’t work. Seemed to be right the way he said? Also, I cannot see a difference between what I used and that method. They both…

12 years ago
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RE: Mirror Node Across Axis

I assumed Scale was the thing, but I didn’t look at the Absolute. Now I see. It looks like this works. Thank you guys! $.transform = prescale $….

12 years ago
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RE: Maxscript Tool Wishlist

Thanks for that tip Dennis. I got it working as a Custom XView Type. But now I need to make it faster. There’s a 1/2 second delay or something whe…

12 years ago
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RE: Maxscript Tool Wishlist

I’ve been thinking about a custom manipulator possibly, to show UV Seams/Shell Borders on the model/over the model, without a UVW Unwrap Modifier. I’…

12 years ago
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RE: Mini-Challenge #2 revisited

Yeah, that’s a cool idea. I wonder if anyone else has done this for games? Seems like it would work for some meshes like custom rocks/terrain, but f…

12 years ago
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RE: Create rollouts inside functions or not

Cool! Didn’t know about this. Might be useful in the future.

12 years ago
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RE: Flippin Flipper

Very cool idea! I will check it out sometime this week maybe and see what it’s doing.

12 years ago
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