It doesn’t seem like it matters if I have a struct or not, unless I am doing it wrong. Having all my Fns in the Struct or not, I still get the except…
Hey, I am hitting the same unknown exception issues as well lately. But I am really not sure why. I tried to copy the method here , but I still am…
Good stuff, thanks for posting!
You just have to get those 2 vert positions, and use that for a vector, then use the face normal as another vector, then you can calculate the last ax…
No, unfortunately it only shows some commands, not even close to all of them.
This is a brilliant video. I wish Maxscript/other languages worked like this.
Well when creating an edge, it doesn’t matter the vert order I don’t think, only if you want to create a face properly… So the face isn’t turned on 1…
Well verts would make an edge, or we need verts to make an edge. I wish I could figure this out, but I’m not sure I can. :banghead: I’m pretty much …
Thanks for that. So, was I right though, in that I should be doing some sort of compare FN /Sort against those mapVerts? That’s the best way I can t…
denisT: to show my code will be too easy i will give some tips first… meshop.getMapVertsUsingMapFace and meshop.getMapFacesUsingMapVertare are slow…
From Autodesk, ha. How to Develop A Face Area xView Checker – Part 1
I am going off an Example on how to Split a Mesh by UV Elements. It’s using the meshop.getMapVertsUsingMapFace meshop.getMapFacesUsingMapVert I …
ha ha ha ha ha
Yes, since most people, including myself like to model in EditablePoly, because the tools are better/quicker to use. Also other internal max tools on…
My current code is about the same as that, following the reference code in the MXS Help. But using that code on an EPoly Mesh, even a Teapot, in realt…