Kickflipkid687
@kickflipkid687
New Member
Joined: Feb 14, 2024
Topics: 67 / Replies: 560
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RE: NodeEventCallback Failure

It doesn’t seem like it matters if I have a struct or not, unless I am doing it wrong. Having all my Fns in the Struct or not, I still get the except…

9 years ago
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RE: NodeEventCallback Failure

Hey, I am hitting the same unknown exception issues as well lately. But I am really not sure why. I tried to copy the method here , but I still am…

9 years ago
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RE: LoneRobot.net Redux

Good stuff, thanks for posting!

10 years ago
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RE: Pivot Questions

You just have to get those 2 vert positions, and use that for a vector, then use the face normal as another vector, then you can calculate the last ax…

11 years ago
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RE: MaxScript recorder problem

No, unfortunately it only shows some commands, not even close to all of them.

12 years ago
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RE: Maxscript Tool Wishlist

This is a brilliant video. I wish Maxscript/other languages worked like this.

12 years ago
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RE: Getting uv shells/elements without UVW_unwrap Mod

Well when creating an edge, it doesn’t matter the vert order I don’t think, only if you want to create a face properly… So the face isn’t turned on 1…

12 years ago
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RE: Getting uv shells/elements without UVW_unwrap Mod

Well verts would make an edge, or we need verts to make an edge. I wish I could figure this out, but I’m not sure I can. :banghead: I’m pretty much …

12 years ago
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RE: Getting uv shells/elements without UVW_unwrap Mod

Thanks for that. So, was I right though, in that I should be doing some sort of compare FN /Sort against those mapVerts? That’s the best way I can t…

12 years ago
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RE: Maxscript Tool Wishlist

denisT: to show my code will be too easy i will give some tips first… meshop.getMapVertsUsingMapFace and meshop.getMapFacesUsingMapVertare are slow…

12 years ago
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RE: Maxscript Tool Wishlist

From Autodesk, ha. How to Develop A Face Area xView Checker – Part 1

12 years ago
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RE: Maxscript Tool Wishlist

I am going off an Example on how to Split a Mesh by UV Elements. It’s using the meshop.getMapVertsUsingMapFace meshop.getMapFacesUsingMapVert I …

12 years ago
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12 years ago
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RE: Getting uv shells/elements without UVW_unwrap Mod

Yes, since most people, including myself like to model in EditablePoly, because the tools are better/quicker to use. Also other internal max tools on…

12 years ago
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RE: Getting uv shells/elements without UVW_unwrap Mod

My current code is about the same as that, following the reference code in the MXS Help. But using that code on an EPoly Mesh, even a Teapot, in realt…

12 years ago
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