Kickflipkid687
@kickflipkid687
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Joined: Feb 14, 2024
Topics: 67 / Replies: 560
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RE: Size Object to Face?

Cool! Thank you! 😮 I did notice when I run it, if you change out the Teapot for a Sphere, it seems like the rotation / size are still a little …

7 years ago
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Replies: 5
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RE: NodeEventCallback Failure

Particles is an interesting idea… Well, so, I am using this method, since I do not want to only support geometry. Unless you can do the same with PFl…

7 years ago
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RE: NodeEventCallback Failure

So I was noticing with your new method, if any SO Selection is active, it just keeps looping every frame basically. So I think it’s deleting/re-clonin…

7 years ago
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RE: NodeEventCallback Failure

Ah ok, thank you! Interesting. Yeah, I will take a look then and see what happens. :banghead::buttrock::applause: I do need to try to NOT use Clon…

7 years ago
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RE: NodeEventCallback Failure

Thank you!!! I’ll look at this more closely/try it out. :buttrock: However, I do wonder if it’s soley from this line. local obj = copy cloneObj …

7 years ago
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RE: NodeEventCallback Failure

Any thoughts? I have to look at this again today. Been working on other aspects of my tool.

7 years ago
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RE: NodeEventCallback Failure

This is very very weird… It seems like, if you run my last code I posted, over time, as you select/de-select verts, to CloneNodes, it will have a ra…

7 years ago
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RE: NodeEventCallback Failure

Thank you!! This is working great with modifiers it looks like :D. Not freaking out at least, like it was before for me, and only seems to trigger o…

7 years ago
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RE: MXS 2017 'For Loop' performance

Definitely is way better than 2017! But sucks in that last example , it’s still quite a lot slower than 2016. Which is what I use at work and home…

8 years ago
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RE: NodeEventCallback Failure

Thank you I am hitting an issue with how the NodeEventCallback is functioning. I initially was setting my callback variable to undefined , and doin…

9 years ago
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RE: NodeEventCallback Failure

I’ve been working on other things, but still want to figure this out. Id like to support modifiers. But some cause multi callbacks to trigger from s…

9 years ago
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RE: NodeEventCallback Failure

This is probably NOT the way to do this, but if you run this code, with a Teapot in the scene, and if you select an EditablePoly Mesh, it will probabl…

9 years ago
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RE: NodeEventCallback Failure

Thank you! I’ll have to look at that more, but what you guys are talking about might be over my head… 😮 I am now running into the same issue as I…

9 years ago
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RE: NodeEventCallback Failure

I finally figured it out… ! I was going off of the documentation, saying to set the callback to undefined and run GC:lite. But with my script I am wr…

9 years ago
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