Bumping this. I haven’t touched this since I posted, but Im still curious as to what else I could do to get this working? I’ll have to mess around w…
Hm… ok, I will try that. I didn’t write it because I never had to do that for my C# functions. Although, it may have helped me in some circumstanc…
Ah, yes… I could do that too I suppose… Maybe I’ll leave it for now, unless I get requests to do that. Thanks
My .mzp Install does have the FreeImage.dll. But you mean have it detect Max 2012, and install the proper files that way? I use a .Mzp because its …
Ok, well nevermind… I don’t think I did anything different, but I got the 64bit DLL to compile now, and now my stuff works fine in Max 2012 32/64bit :…
Alright, so my thought and Nysuatro I think was right. I installed Max 2012 32bit, and downloaded the new 32bit FreeImage DLL, and then compiled the …
Unfortunately, I tried compiling my project as 3.5 , and it still didn’t work. Although, the Freeimage library might be something else, I have no ide…
I understand that if you attach them in order, as the mesh grows, it gets exponentially slower when adding geometry to other geometry and rebuilding. …
Or, if you apply an EditPoly Modifier to something like 150 objects, its almost instant, then you can access the Geometry. But I’m not sure if/how th…
Is there a modifier in max that brings all selected meshes together quickly? Maybe a modifier would be the fastest, since its using the base SDK, and…
Yeah, the export as OBJ is very interesting. Although, u’d have to apply your materials again after, and like someone else said, u might lose your sm…
^ That’s what my thoughts are on it more or less. I wouldn’t use it to do the geo stuff I did in my test video, unless it was going to take a really …
I have no idea. Maybe something with the background worker having trouble with multiple entries in the function, so instead it’s 1 string? TheGrak sh…