Kickflipkid687
@kickflipkid687
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Joined: Feb 14, 2024
Topics: 67 / Replies: 560
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RE: Event Handler via WPF Button, hosted in WinForm?

Bumping this. I haven’t touched this since I posted, but Im still curious as to what else I could do to get this working? I’ll have to mess around w…

14 years ago
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RE: Event Handler via WPF Button, hosted in WinForm?

Hm… ok, I will try that. I didn’t write it because I never had to do that for my C# functions. Although, it may have helped me in some circumstanc…

14 years ago
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RE: Max 2012 not working with C#… ?

Ah, yes… I could do that too I suppose… Maybe I’ll leave it for now, unless I get requests to do that. Thanks

14 years ago
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RE: Max 2012 not working with C#… ?

My .mzp Install does have the FreeImage.dll. But you mean have it detect Max 2012, and install the proper files that way? I use a .Mzp because its …

14 years ago
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RE: Max 2012 not working with C#… ?

Ok, well nevermind… I don’t think I did anything different, but I got the 64bit DLL to compile now, and now my stuff works fine in Max 2012 32/64bit :…

14 years ago
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RE: Max 2012 not working with C#… ?

Alright, so my thought and Nysuatro I think was right. I installed Max 2012 32bit, and downloaded the new 32bit FreeImage DLL, and then compiled the …

14 years ago
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RE: Max 2012 not working with C#… ?

Unfortunately, I tried compiling my project as 3.5 , and it still didn’t work. Although, the Freeimage library might be something else, I have no ide…

14 years ago
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RE: Fast attach algorithm

I understand that if you attach them in order, as the mesh grows, it gets exponentially slower when adding geometry to other geometry and rebuilding. …

14 years ago
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RE: Fast attach algorithm

Or, if you apply an EditPoly Modifier to something like 150 objects, its almost instant, then you can access the Geometry. But I’m not sure if/how th…

14 years ago
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RE: Fast attach algorithm

Is there a modifier in max that brings all selected meshes together quickly? Maybe a modifier would be the fastest, since its using the base SDK, and…

14 years ago
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RE: Fast attach algorithm

Yeah, the export as OBJ is very interesting. Although, u’d have to apply your materials again after, and like someone else said, u might lose your sm…

14 years ago
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RE: Background worker updating meshes

^ That’s what my thoughts are on it more or less. I wouldn’t use it to do the geo stuff I did in my test video, unless it was going to take a really …

14 years ago
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RE: Background worker updating meshes

I have no idea. Maybe something with the background worker having trouble with multiple entries in the function, so instead it’s 1 string? TheGrak sh…

14 years ago
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