Wow, thank you! Yes, both are what I was talking about. :bounce::applause::bowdown: I compared both, against ALL faces selected on a almost 2k poly…
No, could be Triangle I suppose, or something “worse” (5 sided/etc). Basically, collect the groups of faces, ideally no matter how complex they are.
No idea. Although, did you download/see the new service pack / update they just released? Looks like they “should” have fixed a lot of bugs.
Not to hijack this thread, but is there a PRE Undo Callback/Event? I am trying to figure out if I could catch the undo BEFORE anything happens, so I …
Ah ok. Yeah, I figured it was some trick, to hide the objects in some ways. Was mainly hoping to fix some issues with CloneNodes, if was another me…
hmmm. Interesting. Yeah, I don’t know how else they would do it. Seems like it has to be something like that…?
You can access the base by using the $.baseObject method. This will bypass any modifiers, and go to the bottom of the stack, without using mod panel c…
Thanks for the info. as well Dennis! It seemed to work fine with his method, but what would happen if I kept using inode.GetNodeTM? Switching to wha…
AWESOME! Thank you! It works great! I would have never thought of that. I didn’t even know you could do anything like that/never seen that before….
Anyone try this before? I still got nothin… Will keep trying stuff. But I wonder how they do it, when you Edit the Pivot in the Max UI. :suprise…
Maybe what I should say, is not fit to Bounds, but Face Area…? So if you have a square bounds box, and Align to a Face, it gets the Face selection Ave…
Yeah… hmmmm… I mean, overall it works pretty well. Better than I had for sure. Very close/right on, most of the time. :buttrock: For what I am …