Kickflipkid687
@kickflipkid687
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Joined: Feb 14, 2024
Topics: 67 / Replies: 560
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RE: intersectRayScene not working… ?

So it seems like doing the new approach is best for Dropping Objects to other Geo, but using the Voxel method works alot faster when dropping verts to…

13 years ago
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RE: intersectRayScene not working… ?

Well doing what you said local dir = [0,0,-1] –o.objectTransform.row3*-1 local thePos = [o.center.x, o.center.y, (nodeLocalBoundingBox o)[1].z]…

13 years ago
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RE: intersectRayScene not working… ?

Yeah, that’s kinda what I thought Denis. But then the concern was if i pushed too far past the object, causing it to not detect the surface properly. …

13 years ago
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RE: intersectRayScene not working… ?

Hmm… yeah I was just thinking that too. I guess I could try that. So that would be less memory intensive/faster than attaching geo? I would assume …

13 years ago
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RE: intersectRayScene not working… ?

Yep, like lo said, if I convert the Terrain Geo to Editable_Mesh, it works just fine.

13 years ago
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RE: intersectRayScene not working… ?

Here’s my sceneI’m testing with. Try using this code below, to Drop the Floating Rocks to the surface. Some will drop down, but others won’t. I know…

13 years ago
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RE: intersectRayScene not working… ?

Ahh… hmm, damn. I might have to stick with my attach method then… :(. At least for the automated option. Basically, any object in the scene besides…

13 years ago
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Replies: 14
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RE: Auto-Skin-Weight Approach

I don;t skin anything most of the time, but I think this script is still quite awesome. As for doing the offset, that seems like the fastest/easiest …

13 years ago
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13 years ago
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13 years ago
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RE: Basic Object Placer

Nice. I just found another error, by trying to use it too fast I guess there isn’t error checking if the selected list count == 0? I tried placing…

13 years ago
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RE: Basic Object Placer

Very interesting. I found a bug though right away … When I was placing an object, and I moved the mouse in/out of the surface I was placing on, the…

13 years ago
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RE: ZoomExtents properly, is possible?

I didn’t try / look at the code, but may its because of System Units, and the object being a different size in different max instances?

13 years ago
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