Kickflipkid687
@kickflipkid687
New Member
Joined: Feb 14, 2024
Topics: 67 / Replies: 560
Reply
RE: Mini-challenge #6: Attaching 1,000 splines

To properly weld/connect splines, I’ve always done a Fuse operation first, to get them to come together, then Weld, which always seems to work for me …

13 years ago
Forum
Reply
RE: Python Questions….

Are you fluent in C# at all? You could possibly use the ManagedServices.dll to access Max from an outside source. Although I think Max has to be ver…

13 years ago
Forum
Reply
RE: Need few pointers to get a list of all animated controllers

Yeah, I thought that was pretty odd this was asked right when the challenge started

13 years ago
Forum
Reply
RE: Help with theHold function?

For undoing vert position changes, I just set them to themselves first, then moved, so when I did ctrl+z, they went back to where they were. I didn’t…

13 years ago
Forum
Reply
RE: Edge Normal Issues

Hm… so it would be if (bit.and (getSmoothing obj faceArray[1]) (getSmoothing obj faceArray[2])) != 0 do..

13 years ago
Forum
Reply
RE: Edge Normal Issues

I figured it out. This seems to work just fine. local faceUsingEdge = polyop.getFacesUsingEdge local getSmoothing = polyop.getFaceSmoothGroup l…

13 years ago
Forum
Reply
RE: Edge Normal Issues

Hm… I’m realizing, maybe I should get the faces from the Edge, then get the Average Normal from those?

13 years ago
Forum
Topic
Forum
Replies: 4
Views: 55
Reply
RE: Filter selected Items from array

Ok, realized how to do it faster/better. LightArr = for o in lights where o.isSelected == false collect o

13 years ago
Forum
Reply
RE: Filter selected Items from array

The way I do it is just like this. It searches the array you made for each object in the selection, and if that object is found, remove it from the o…

13 years ago
Forum
Reply
RE: Detecting cylinder orientation

Well there is the Dir property, $.dir that tells which way its local Z is pointing. Otherwise u could create your own vector, getting the longest edg…

13 years ago
Forum
Reply
RE: Viewport Canvas texture

Well, from what I can tell, but I may be wrong, i think as you paint, and until you commit, it keeps the bitmap info in memory. Then finally saves it…

13 years ago
Forum
Reply
RE: WPF, How it inpacts you?

Ah, you mean the new addition they released with the Advantage Pack?

13 years ago
Forum
Reply
RE: WPF, How it inpacts you?

Hmm… very intersting… Is it possible to use the ManagedServices to communicate with MXS when the WPF Form isn’t loaded in Max? Or would that have to…

13 years ago
Forum
Reply
RE: WPF, How it inpacts you?

Ah yes, UI/Code seperation, I forgot to mention. When you say is faster at drawing, you mean Bitmaps? With that, does that also mean faster loading …

13 years ago
Forum
Page 18 / 42