To properly weld/connect splines, I’ve always done a Fuse operation first, to get them to come together, then Weld, which always seems to work for me …
Are you fluent in C# at all? You could possibly use the ManagedServices.dll to access Max from an outside source. Although I think Max has to be ver…
Yeah, I thought that was pretty odd this was asked right when the challenge started
For undoing vert position changes, I just set them to themselves first, then moved, so when I did ctrl+z, they went back to where they were. I didn’t…
Hm… so it would be if (bit.and (getSmoothing obj faceArray[1]) (getSmoothing obj faceArray[2])) != 0 do..
I figured it out. This seems to work just fine. local faceUsingEdge = polyop.getFacesUsingEdge local getSmoothing = polyop.getFaceSmoothGroup l…
Hm… I’m realizing, maybe I should get the faces from the Edge, then get the Average Normal from those?
Ok, realized how to do it faster/better. LightArr = for o in lights where o.isSelected == false collect o
The way I do it is just like this. It searches the array you made for each object in the selection, and if that object is found, remove it from the o…
Well there is the Dir property, $.dir that tells which way its local Z is pointing. Otherwise u could create your own vector, getting the longest edg…
Well, from what I can tell, but I may be wrong, i think as you paint, and until you commit, it keeps the bitmap info in memory. Then finally saves it…
Ah, you mean the new addition they released with the Advantage Pack?
Hmm… very intersting… Is it possible to use the ManagedServices to communicate with MXS when the WPF Form isn’t loaded in Max? Or would that have to…
Ah yes, UI/Code seperation, I forgot to mention. When you say is faster at drawing, you mean Bitmaps? With that, does that also mean faster loading …