hmmm… Very interesting about the name. I didn’t think of that one/try that. So ur saying, check max version in the code, if < 12, use uniquename…
I have 32 and 64bit as well. I will try those later.
Hm… Yes, it is Dotnet 2.0 I’m pretty sure, compiled as 64bit for 64bit Max. I could try to compile as 3.5 or something and see if it works?
Ya, it’s copied from my other one that works
Somewhat off topic, I tried this again, and I can load the reflection just fine from what I can tell, but when I go to create and Instance, it returns…
Awesome, yes, very nice!
I think a script I found that exports the data to XAML did it in only a few seconds or something with a filesize of around that.
Well lookin at the Nurbs documentation, the commands that are listed don’t even want to work. Trying these on a NURBS Surface, they come up “Unknown …
Well besides the Help file, CgTalk is probably your best bet imo unfortunately. I wish I could help, but I don’t know anything about nurbs creation.
Here’s some code I’ve used before to restore/maximize a custom app fn maximizeUI = ( SC_CLOSE = 0xF060 C_MAXIMIZE = 0xF030 SC_MINIMIZE = 0xF020 …
Sounds like a good hack to me, haha. I like those kind of things. Not the normal way of doing it, but it could work.
Hm, I didn’t know you could do the unsupplied check
Sorry for all the spam. I got that last issue solved, it was because my ray was hitting/using the object I didn’t want it to, so it kept moving/updat…