It was alot faster to instance primitives than converted meshes.
This is very odd… So I used the standard Shift + Drag/Instance Method, and created 600 Teapots, and it was basically instant. Then right after that …
I forgot, assigning a specific name in Max 2010/2011 makes it quite a bit faster. ( start = timestamp() DisableSceneRedraw() local objs = #() …
Yeah, creating 961 Teapots in Max 2010 64bit, using Vert Positions, it took 1.873 seconds using Instance $Teapot01 vs. 0.903 seconds using the Empty …
It seems like if I create a copy of the actual mesh and assign it to an empty Editable_Mesh, its faster than Instancing?? ( start = timestamp() …
Damnit… my idea didn’t quite work… Now sub-object selections aren’t detected, which makes sense… Its not a huge deal, but is annoying/disappointing.
So creating a temp object to use in the handler, then delete it later seems to work fine. But I’m still curious if there is another way to fix that?
You mean, check the mesh itself to see if its a box? As in, the overall shape? I wouldn’t use the bounds box, since that won’t help really. The fir…
Nice ^. I didn’t know about this one.
So I tested another script/plugin, that does something similar, although it must be going about creating/storing the geo differently. I think since i…
#1: do any creation in the create mode Did you mean that I should activate Box Create Mode or something while doing it, or just be outside of the mo…
if ((maxVersion())[1] < 14000) do theObj.name = uniqueName theObj.Name ?? Or should I be giving it a name in the same line as instancing it …