I’ve had issues in the past with FileWatcher though, where it misses the update/change and never triggers. I think my work around was to use a timer …
^ that was my first though, When Parameters, but I thought u had to pass an actual Node… nice
I thought maybe use Viewport Redrawn Callback, but that happens way too often. But maybe something along that line? Store the BG Color/Bitmap in Glo…
For my “Preview Mode” that shows the Objects Frozen, before it took around Max 2010 64bit. 1100 Objects: 1.5-2 Seconds to Instance an EditablePoly T…
Well for BackColor, since its ARGB, maybe try doing 128 128 128 0. 0 being black/no visibility? You want to see the outside of the window/form still…
hm… good to know. I realized now, I had other methods because I wanted to quickly get the bitmaps, but then later needed to find out where they cam…
But does that also pickup Bitmaps in a DX shader? I believe so, but can’t remember. I have a tool that collects all unique bitmaps in the scene, but…
Hm… Yeah! That does seem to work the same as a primitive speed wise :). I converted a Teapot to EPoly, then added that to the Mesher, and Instanced …
I was wondering yesterday, would there be a way to snapshot a mesh and create a temp primitive on the fly to instance? That would speed up processing…
That would probably eat up time I’m sure. But what’s odd is, like I said, even if its a Teapot and you Convert to EPoly or EMesh, its 2-3x slower tha…
I have a Preview Mode in my Object Placer tool, which makes the objects grey/frozen anyways in preview. So if the user wanted faster previewing, and …
Well yes, exactly. But in regards to the built in ones, if you use a standard teapot, and don’t convert it, its much faster to Instanced that if you …
Maybe I need to do some sort of Proxy Mode for what I’m doing using Primitives. Tested again, and it still holds true, Primitives are 3-4x faster tha…