Maybe do a sort of Proxy while editing/creating that is lower poly, then on end, create the higher poly mesh?
Cool! Although its extremely slow for me in Max 2010 64bit. Takes seconds to update anything/create it.
Could possibly just get the window handle and maybe add a child button that way? I think thats how the VFB + does it, or at least gets the handle and…
I beat you max,
Well since no one else had anything to say, and since it was becoming a huge pain in the ass, I quickly changed from Painter to MouseTrack and got it …
I’ve moved onto trying to use Vertex Normals, and if its < -0.8, then its flipped. But for some reason, the Normal isnt being updated in my script…
This code will Un-Twist an Edge using the method I described. It works outside of my Painter Interface. Maybe its messing up SetVert somehow… ( r…
Well, I decided to do a Connect Edge Operation between the 2 side edges, so I can check the distance between those verts. So if they are < the wid…
Tried doing FaceNormal Checks, but if just the end is twisted, the Normal doesn’t change, so that won;t work in that case… I was trying to do closest…
This is what I was using this for, However sometimes it flips, so I need to see if I can fix that… I’m always using the same verts/creating verts t…
I figured it out Here it is. local theEdge if (theEdge == 0) do ( theEdge = tTGetNearestEdgeToPoint_PolyMesh face worldPos ) local ed…
Well I got this code now, which is what I was looking at before somewhat. This creates a new edge extrusion, in a sense, in the direction/place I wan…
Ah, nice. I’ll take a look. I’ve used this before, its a great script! I just need to figure out how he’s getting the proper direction/distance Th…
So I found out that doing an Edge Extrude gives me extra edges I don’t want sometimes. So now I am having to figure out how to do the same as what Sh…
I tried using this code below, but it’s not rotating properly. I’m currently using it to rotate a spline to the surface of a mesh for testing purpose…