Well the 30seconds was prob from leaking, I had to restart max. But in any case, it still is like 2-4x faster than what I had before. To attach 841,9…
I ended up taking Lo’s attach function from one of the challenges and having it use meshop instead of polyop. Also with turning off undo and whatnot,…
Could I use your mesh attach method for a normal object array? Like snapshot meshes and attach like that instead of using EPoly? Would it be alot fa…
Nice, glad to help.
If you add an EventHandler to your VS Project/DLL and load the .DLL into max as a Global variable like: fn objPlacer_ChooseColor = ( local placeCo…
Nice, thanks, that works
This seems to work, but like I said, not sure if its most efficient or not. Should be ok? ( local popupWindows = UIAccessor.GetPopupDialogs() l…
Very interesting Denis. I saw that method before, but never really looked into it.
Set denisT: i can make it 2 times faster. but that’s probably will be the limit for this algorithm… thereby it makes 2000 bevel-edge bricks fo…
Can this access multiple cores then?
Still is a bit laggy for me, but definitely faster.
Maybe do it like this method I saw from soulburn, local snapObjs = #() for obj in selection where (superclassof obj == GeometryClass) do ( appe…
I wasn’t either on my Edge Twist issue I had in my other thread, but i spent too many hours trying to get it to work, and now I just have to user do i…