Both RayMeshGridIntersect and MeshProjIntersect only accept 1 mesh to build the voxel grid. It looks like your trying to do the opposite, add the obj…
Yeah, I know. But for his test, it might be ok.
My recent Shrink Wrap script I made can do convex hulls in a sense, which I didn’t plan in the first place. You could do the same, which wouldn’t be …
Didn’t know about that.
Yeah, I mixed it up, was thinking of intersectScene, but ya, your method works well. I’m not sure how else you’d do it? Your method seems clean and …
Maybe do IntersectRayEX I believe, from each box upwards, and see if it hits any nodes (donut) and if it does, delete it.
Oh, ok ya my bad. I thought that’s what it said from memory.
Well you are trying to use otherVerts = deleteitem sourceVerts v But its being deleted from an array, then your trying to use that, which would retu…
A slower way, but a definite way would be to break elements off into objects, then run my code or just apply a Unify Normals Modifier, then reattach a…
I’m pretty sure. But with your own custom method, u could potentially like I said, supply a Face and maybe Object name in a single string or somethin…
I’m pretty posative I tried System.Environment.MachineName in C#. But like I said, it kept returning something with NT in the name, and no where did…
I found a simple way to do it, but it wasn’t giving me the actual PC Name. It kept giving me something with NT in the name I think. It wasn’t my act…
Yep. I actually used MXS with my C# UI to get that info since it was easier to do in Mxs than I could find in C#.