Ok so there are at least 4 differant ways of looking at rotations… $box01.transform.rotation (which i understand) $box01.rotation (which seems to be t…
After a lot of guess work. I’ve come up with someting that works (i.e. rotates you where you want to be and only sets rotation key)… with Animate on …
I’m not sure what you mean… You can set alignments in world space using transform matrix ie. $box01.transform = $box02.transform you can not set th…
Awoogamuffin?: Also, I would like scripts running for each individual tree. In Maya I had expressions that would control certain aspects of an obje…
After a liittle poking around i found that although you cann’t append forces to the forcenode array directly… ie this does NOT work append <Spring…
My earlier post was more to do with what the Matrix 3 means ( which like i said would be otherwise hard to find.) Mostly you’ll want to use the method…
Assuming you know what a vector is. You can think of the matrix3 as a 4 x 3 matrix where the first 3 rows represent the direction vectors the objects …
hi Martijn Is that < in cancel > argument new to max 8 ? I haven’t seen it before.
hi Gibbz According to the MaxScript Referance the way to catch a Button up event is on <spinner> buttonup do <expr> [font=Verdana] As fa…
I not sure if this helps but you could compare your script with j_man ‘s. ( although I haven’t tried this method with only one frame, and i’m just abo…
To be precise its a 2nd order approximation of a gamma curve. A friend of mine did the math to derive the approximation so I cant claim credit for t…
Ok I’ve updated the script controllers to give a smooth curve, and it should be much nicer to use.Balance now contols the balance of a gamma curve. T…
Yes the sliders do behave a bit weirdly. It was ment help to get Nefertari started with script controllers… I just realised that because i use dual m…