kees
@kees
New Member
Joined: Feb 14, 2024
Topics: 3 / Replies: 92
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RE: Schematic Material Editor Progress

nice job on saving the schematic in the scene! (I know that is usually one of the more painful things) That should please some people “AFAIK you can…

18 years ago
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RE: Schematic Material Editor Progress

thorsten hartmann: that is what you want and it is much better as SME. Do you have any constructive information why it would be so much better, o…

18 years ago
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RE: export bitmap bake of HLSL material

I was talking about the one a few items below it: “Render Target” But maybe yours works too, I never used a ‘OffscreenPlainSurface’ so I’m not sur…

18 years ago
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RE: export bitmap bake of HLSL material

Second thought. If you did have nice UVs, maybe you could ‘flatten’ the object in max’s viewport by using the UVs to flatten the object to a flat mes…

18 years ago
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RE: export bitmap bake of HLSL material

…welcome to reverso world You could render the model to a texture in a shader (off screen render target). That will only work if your model is nicel…

18 years ago
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RE: Visual C++ Express and SDK

You can compile 64 bit with express and standard. You just have to install a few extensions that are not installed by default. (search google and you…

18 years ago
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RE: Schematic Material Editor Progress

I fixed the spinner issue in helium 1.10 (online now) -Kees

18 years ago
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RE: Schematic Material Editor Progress

There is the mouseMove event in helium. So when the mouse is moved, use: mouse.screenPos Compare that to something like getDialogPos <rollout&gt…

18 years ago
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RE: Schematic Material Editor Progress

Hi the titlebar color inverting was a bug in helium 1.08. I fixed it in 1.09 on the website now. Jerry, Were do you plan to use ‘setFocus spinnerFlo…

18 years ago
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RE: SkinOps.Loadevelopes

Lol. That’s funny Bobo. I didn’t know you could do that in 9. Cool! -Kees

18 years ago
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RE: MaxScripr VS SDK

I agree 100% with what Bobo said. To give you a few examples: One example is that you cannot write modifiers in Maxscript that deform the vertices. …

18 years ago
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RE: Two questions

ok…I must understood. You said ‘base object’. The INode (scene node) is not the base object. -Kees

18 years ago
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RE: Two questions

this.delegate

18 years ago
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RE: How to create a curve which follows the position of severals points ?

Thanks for typing all that out, Charles. I think in the way you have presented it, it will still be hard to understand (to many big words that are no…

18 years ago
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RE: How to create a curve which follows the position of severals points ?

Hey Paul, I actually use that exact formula (but then in c++) to generate the muscle geometry in skinFX. It’s simple, but works like a charm. -Kees

18 years ago
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