Thanks for the suggestion, it looks like a great place to start.
An easy fix to this would be by changing the relationship from 100=100 to 100=100/100. In your case, I believe the output box should say something alo…
From what Iāve been able to gather; I managed to progress the script to this: macroScript TEST category:”My Tools” ( rollout window “Excavator…
I am very desperate to get this script working so Iām posting the code up to see if anyone else has any solutions for me. This is very rough so ignore…
Thanks Denis, That definitely got it to work but it is very slow and sometimes unresponsive and crashes occur with very complex objects (ie 1k poly sh…
That works great Denis, but the problem is that it can only use a sphere as a āpressā object because of the process to re-build the terrain that you h…
Hmm odd posting issue. Anyways hereās the scene attachment, the code has been PMād to you.
From what I can gather from the MXS Listener the problem seems to be in code (B.baseobject[#Master_Point_Controller][v].track = poss[v][2]) Pos 1627…
I feel like Iām so close but It keeps giving me the No āgetā function for undefined error in the line for v=1 to B.numverts where modified[v] != unde…
I donāt even know what to say Denis, you make maxscript look more powerful than I realized it was . Your latest code looks more usable in my script an…
Hey Denis, thanks for the help. I tried implementing your script but was unsuccessful at getting it to work. I have fixed the video so you can see wh…
Thanks again Dennis, but unfortunately I lacked the knowledge to implement that code and could not get it working properly.
Iām starting to make progress with this and I decided to store the chosen linked objects in a drop down menu. So far so good, but now I need to store …