You can also use “getNodeByName” which should be faster. Search for it in the maxscript help.
Maybe a stupid question but what does the [] does envolving the last line on the functions of the struct? I’ve only used [] when calling array stuff.
Sorry to bother but this does not seem Maxscript related, so you should go to the 3dsmax general forum where I bet you will have alot more answers. B…
This should do the trick: execute (“select $” + ddlLightList.selected) Also make sure when you’re collecting the lights that you check the “supercla…
Yeap, the render scene dialog thing also applies to setting up bitmap I/O found that the other day the hard way too As for your other problem, yes o…
Did you closed the render scene dialog before making those changes? If not, you need to close it before doing any changes
All right, that’s what I thought BUT… what if it’s a reaaaaaaally old processor with win xp sp2? I’m talking specifically about a Intel Pentium® M at…
So… it seems the simple way is the best way… go figure
Right Denis, but the findItem does an == comparision between items but doesnt work, is it because you also need to pass the actual modifier instance a…
No problem Tim! You beat me when finding the solution for that guy problem :applause: But after that I was thinking on how I could optimize your snip…
Sorry for the double post but Bobo, invitation sent. And this is just a challenge I got myself into while trying to help someone here at the forum, h…
Just had a typo, I meant turbosmooth and not turbosmooth() And I know I can do that kind of collect but what I want is someway to do something like: …
Gotcha, thanks guys but what if I have two bends? Well, long story short I wanted to get the index or an array of the modifiers that are from a specif…