It was my turn I guess ( fn ResizeBitMap image factor = ( pformat = image.PixelFormat width = image.Width * factor height = image.Height *…
Agree, now without using the clipboard hehe
Whatever gets the job done, right!
Depending on the needs I usually go with this or similar: ( fn resizeBitmap bitmp width height = ( bitResized = bitmap width height copy bitmp b…
It was removed, use NativeWindow :
Denis, as usual, I think you just solved my problem the easiest way possible! I’m gonna try to figure out if this can fit what I’m working on, but yea…
Thanks for the follow up, based you your previous comment I was able to make it work just by inverting the matrix before translating it. Still have no…
I’m having a similar issue, also on the SDK… I cant for the love of what’s great replicate this: –Setting a node’s rotation relative to world space …
Thanks man, that seems pretty much it, I’ll let you know how it worked out! Cheers.
I also struggled with this the other day, here’s what worked out for me: plugin something name:”Something” ( local theNode parameters main rollo…
Please provide a sample scene That would help!
Hey, dunno what you were trying to do with all that C#, but I’ve tweaked some stuff in your script and it seems to be working (updating in realtime in…