And here’s the pretty version: ( rollout main “Main” ( pickbutton pick1 “Object #1” across:2 pickbutton pick2 “Object #2” button doit “You ca…
No, the options in the list are the options embeded in the file, the options on the UI are the current options upon local rendering.
Hey guys! iray Manager v1.4 is out! check it out at : Please report any bugs/problems/suggestions you may have.
iray Manager v1.3 is out! check it out at :
Yeah, I’m already using it in a project
Thanks loran! But it seems the link still points out to version 1.1 Did you like the rewrote?
Hey loran, I saw a guy asking for multiple gpu support and I started to take a look at your script… and ended up re-writing almost all of it I hope y…
Don’t forget that any changes to the render scene dialog need to be done with it closed or else they wont stick.
As usual, uber coding Denis! Just one thing, you’re using replace instances, but if two objects have the same multimaterial, when the function runs on…
OK guys, it’s done, here’s the updated version that copies the files and uses the name of the object to propagate to materials and filename, so this v…
Hey Denis, I thought of that also, but since he was asking for a rename… he got what he asked for But Mike if you want to copy the files instead of …
No problem, glad to help if you want to rename the objects first with anoter tool you just have to change two lines in my script (uname = uniquename…
Try this: ( for i in selection do ( — First let’s check if the material applied is a Multi/Sub Object if classof(i.material) == Multimateria…
What’s the logic in naming the object “whatever” to “objectA”? No logic? just rename it no mater if it’s a box, or whatever? Renaming the objects is e…
Or, if you dont want to select anything, just try this: for i in geometry do i.material = StandardMaterial name:(“MAT_” + i.name)