Hahaha, I bet he would!
Does “select $Box*” works for you?
Great work on this lo, I’ll check it out first thing monday. Congrats and thanks.
Have you looked in the XML class for something like XML.ToString() ? I’m not in my PC and I don’t know it by heart but maybe this helps.
nList = #() for i = 2 to selection.count do ( appendIfUnique nList selection[i] ) Hope this is it.
With all respect and after seeing your answers in The Area forums… Dude comparing this to FaceRobot is just way off but I’m not getting into a deeper …
Sorry, I don’t like to bash on other people work but this makes no sense at all. You said you’ve spent two years on this? For me this could be a simp…
What lo said. What you could do is to “dock” your floater to the render scene dialog, not so pretty but hey
I tried replaceinstances but didnt get it to work and quitted after thinking it only worked with objects :arteest:
Well, this works, but it needs more work to check maps inside maps and things like that nNoise = Noise() for i in scenematerials do ( for j in …
Hehe you’re right, I need a moment to think about it
theMaps = getClassInstaces Checker print theMaps This ? This would get you all checker maps, you could then loop thru it and apply a different map.
Yeah, I didnt see anything wrong with the code so… that was my best advice given the code he posted
Try changing the second if declaration like you have in the first one. First is “if/then” second is “if/do” try changing that one to “if/then” also.
Do you have a default email client installed? It wouldnt work otherwise, anyway, have you looked at dotnet Process.Start ? That might do it, I’m not s…