Juzwa
@juzwa
New Member
Joined: Feb 14, 2024
Topics: 77 / Replies: 77
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RE: Disable timeline update

Thanks! I think this is what I’ve been looking for

9 years ago
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RE: Disable timeline update

I mean right now I just loop through the timeline and update frames, maybe thats just wrong logic. But still I cannot think about anything else: t1 =…

9 years ago
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RE: Disable timeline update

Yeah but this still updates the timeline. Im talking about sth similar to BakeAnim by Joe Gunn

9 years ago
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RE: Face normals

Yeah I was hoping to do that on edit_mesh level, no modifiers. But now I know that my idea will not work anyways…

9 years ago
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9 years ago
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RE: ffd animateVertex, animateAll

Okey I made some progress. I assigned the a Point3 Script controller to the testing point. I used this: dependsOn $’CtrlPoint_036′ [$’CtrlPoint_036’….

9 years ago
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RE: Bind subobject level component to object

Sorry for so late response, was sick after christmas… Yeah but what if my FFD is not a modifier but an FFD Object? FFD Objects seem to don’t work lik…

9 years ago
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