Juliusz
@juliusz
New Member
Joined: Feb 15, 2024
Topics: 6 / Replies: 17
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RE: Tips of working on a large MaxScript projects

Thanks wallworm and try2script – some good info and suggestions there. I think I’ll limit my startup script to literally just one line, launching the…

9 years ago
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RE: Export rotations to game engine

Thanks Denis. I had to normalize the q_axis vector in order to use it to create quaternion. And the order of vectors in the cross product needed to be…

10 years ago
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RE: Export rotations to game engine

Just read this closer now. Sorry, I meant rotation matrix – not translation matrix. So we have a point C at 0,0,0 which is our center of rotation and …

10 years ago
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RE: Export rotations to game engine

Thanks for that – I’ll try to incorporate these when I’m back home. I had an idea of creating a hierarchical set of temp helpers for the time of the …

10 years ago
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RE: Export rotations to game engine

Hmm… I’m not sure if I am using the correct terms. The rotations need to be relative as in the difference between the T pose and the animated pose. So…

10 years ago
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RE: Export rotations to game engine

Thanks Mambo for your reply. Yes, I do use these functions to read the angles. However it’s not enough to read the rotation part of matrix only. Wh…

10 years ago
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Replies: 10
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