Oh, and if you’re wondering, the merge parameters are described in detail here: . That’s for the duplicate node name actions – the others are linked…
Welp, as expected, 15 minutes after posting here, I figured it out. I hadn’t even looked at the IMatrix3 interface – from working in other systems, I…
It looks like you can also access pngio using Maxscript, and it’s actually a bit easier than in C#: so, e.g.: pngio.setType #true24
Alright, I figured it out. Here it is for the next sorry soul that tries to render maps to disk. But I have to warn you: it’s dark magic. First up, t…
Alright, I figured out one tiny thing: why it’s outputting black and white (though not how to fix it). Apparently it doesn’t respect the Bitmap’s form…
@Klvnk’s solution is definitely better! Matrix math is always tricky – each system is a little different in terms of how they implement it – how they…
Based on this documentation: You want to multiply by a matrix containing the inverse of your current scale to ‘undo’ the scale and set it back to 1…
I found that you can get a list of plugins via maxscript: items = fileProperties.getItems “Used Plug-Ins” This sort-of matches the plugin list shown…
An update: I was able to get the UseCount variable to update! If you open the File > Summary > Plug-in Info window, all of the UseCounts are u…
Oh, another thing I’ve explored: I can see plugins listed in the .max file itself after a save. So, to give a real-world example, I have a scene that…