I’ve never used this before – but it doesn’t appear to work for custom shaders. And it converts relative paths to oddly formed absolute paths for sta…
This might be helpful: <bool>[i]ATSOps.ResolveSelectionToAbsolute/i Converts the paths of one or more assets selected in the Asse…
Using denisT’s earlier work this will do what Mambo4 described. It doesn’t have DenisT’s elegance but someone else may find it of use. Output sh…
In Max 2013/2014 the following causes a system exception. It works in prior versions: ( — collect the data into an array and ensure files are ab…
So points #4 and #5 are pretty straightforward – but I”m having a hard time figuring out how to get that helix cleanly integrated into the mesh. Once…
Denis, What’s your preferred solution?
I just tried the syntax you have used and it doesn’t work on my max2012. This works –> filein “whateverfilename.ms” This works –> include “wh…
So this provides the correct information: fn getnodesBySkinBone bone = ( local nodes = #() for sk in (getclassinstances Skin) where refs.Dep…
I don’t usually work with rigging – but found this function interesting so I tested it, but got some results I wasn’t expecting at first. After creat…
This is an interesting problem. I usually provide two scripts as you said you did many years ago. One script is the tool itself while the other gene…
PePeTD: lv.HideSelection = off lv.BackColor = (dotnetclass “System.Drawing.SystemColors”).Menu This should work, It came from Denis! That work…
Looks like I missed a line in my original post (its the last line in the drawitem func) to help you with #2: Also I don’t know how to over-ride the he…
For #2: This might be overkill – but I had to override the draw method. You can mostly likely find this or similar info in the dotnet thread – it hel…
Sorry to backtrack a bit – but why does this work? Why does the node become a collection of the parent and its children? I wouldn’t expect this. I…
OK. Thanks for the feedback – I had a feeling that the chances were low. I have some alternative solutions, just not as elegant.