josh3light
@josh3light
New Member
Joined: Feb 15, 2024
Topics: 7 / Replies: 12
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Replies: 2
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RE: Controllers and their values?

when you need to plug any controller into any slot that requires percent, could you plug in a secondary node in it’s place on the fly to absorb the co…

18 years ago
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RE: Controllers and their values?

wow, thanks for clarifying that Bobo

18 years ago
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RE: Controllers and their values?

That could be one serious serious bug. Hope that Bobo can be asked about this one. I thought it was multiplying it by the current value, but if the c…

18 years ago
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RE: Simple script controller assignment question

Hi, I wanted to avoid using the index number and base it on the name if possible. I guess I’ll use the index number. Thanks for the quick response!

18 years ago
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Replies: 5
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RE: How to find the maxscript identity for included utility buttons?

Thanks Bobo. I found a solution, after opening the dialog, I use a program called “Smack” that can play any mouse function using a hot key. So I rec…

18 years ago
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Replies: 0
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RE: how to extract normal from sub-object and apply to another object's rotation?

stev, I will try the getFaceNormal command soon as well. now that the workflow issue is solved I have a lot of work to do, over 20 wings need to be a…

19 years ago
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RE: how to extract normal from sub-object and apply to another object's rotation?

Thank you very much Bobo, I have used the attachment constraint only once before and I totally forgot about it. It will work very well in this case….

19 years ago
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RE: how to extract normal from sub-object and apply to another object's rotation?

just for the record, I’m now using the cloth modifier to solve the problem. It’s a bit inefficient for just attaching one object to another, but sinc…

19 years ago
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RE: how to extract normal from sub-object and apply to another object's rotation?

This is still not ideal as there is some odd flipping happening basically, what I REALLY want to do is just stick a helper object on a mesh and have …

19 years ago
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RE: how to extract normal from sub-object and apply to another object's rotation?

for everyone’s reference, I’ll post part of the solution as I found it I pieced this together with resources from this forum thanks everyone I used t…

19 years ago
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