when you need to plug any controller into any slot that requires percent, could you plug in a secondary node in it’s place on the fly to absorb the co…
wow, thanks for clarifying that Bobo
That could be one serious serious bug. Hope that Bobo can be asked about this one. I thought it was multiplying it by the current value, but if the c…
Hi, I wanted to avoid using the index number and base it on the name if possible. I guess I’ll use the index number. Thanks for the quick response!
Thanks Bobo. I found a solution, after opening the dialog, I use a program called “Smack” that can play any mouse function using a hot key. So I rec…
stev, I will try the getFaceNormal command soon as well. now that the workflow issue is solved I have a lot of work to do, over 20 wings need to be a…
Thank you very much Bobo, I have used the attachment constraint only once before and I totally forgot about it. It will work very well in this case….
just for the record, I’m now using the cloth modifier to solve the problem. It’s a bit inefficient for just attaching one object to another, but sinc…
This is still not ideal as there is some odd flipping happening basically, what I REALLY want to do is just stick a helper object on a mesh and have …
for everyone’s reference, I’ll post part of the solution as I found it I pieced this together with resources from this forum thanks everyone I used t…