Toolbars and quad menus require macroscripts. Format your script like this: macroScript myQuadScript category:”myQuadMenu” ( your code goes here…
If you want to select by a specific position, try this: posArray = #([0,0,0], [100,0,0],[200,0,0]) myCoords = posArray[2] as string for i in posArra…
Hi, Assuming you are using an editable poly and you are uniformly scaling, could you just use the bevel faces operand? Paste the following into a ne…
Thanks Half Vector and handiklap, appreciate the help
As light said, a label and checkbox together work well. rollout rightCheck “right checkbox” ( label myLabel “check this:” pos:[117,5] checkbox my…
I have one object in my scene named “Plane01” and this works fine for me: fn getVertexPositions obj = ( local vPositions = #() local triMesh = sna…
if you mean you assigned a variable objname to the object in your scene like this: objname = $Plane01 then you call the function with just the varia…
I worked on a quick test at lunch, but there doesn’t seem to be a way to set the number of control points for a spacewarp ffd box in maxscript. Does …
I haven’t seen a way to list what windows are currently open, but what you might want to try is storing your most commonly used dialogs in an array th…
how loop through all the max files (the numerics are three place nubers e.g.: 001, 002, 153, 451 etc…) what kind of a numeric value/variable should I …
Is there a reason you are setting your zero_type.state to a variable? The following works fine for me: rollout objpos “Utilities” ( radiobu…
Thanks, not a bad solution, however I need to make sure the node isn’t accidentally deleted. For now, I’ve settled on freezing the node upon creation…