This works. . . theArray = #(1,2,3,4,5,6,7) theNewArray = for i = theArray.count to 1 by -1 collect theArray[i]
fn reconstructBones root parent = ( if (classof root) == BoneGeometry then ( b = BoneSys.createBone root.transform.row4 (root.pos+root.transform.r…
Wouldn’t it just be. . . normalize [.65, .45, 0.0] or maybe I don’t understand the question.
Thanks Enrico, I’ll give it a try tomorrow. –Jon
yeah, I tried update(), but it didn’t seem to work
This code appends the faces appropriately: global levelSplitFloat try (destroyDialog levelSplitFloat)catch() rollout levelSplitFloat “Level Splitter…
You just have some formatting errors and typos. Try the following code, it should work: global levelSplitFloat try (destroyDialog levelSplitFloat)c…
Thanks for the help guys. I figured out a suitable solution. I’m searching for the attribute class and based on the string that is returned using xm…
Thanks Guys. Yeah Pen, I’ve been looking into the .net xml documentation, specifically the xmlReader class. However, I haven’t found a method to do …
Well, more specifically I have a .xml file that contains a lot of different things. Some of the elements are mesh names with positions and rotations….