jonlauf
@jonlauf
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Joined: Feb 15, 2024
Topics: 18 / Replies: 90
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RE: Quick Help with animation offset of Bend modifier.

Kind of. In some instances, modifiers being one, max only assigns a controller to a property if that property is animated. So the script loops thru …

14 years ago
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RE: Quick Help with animation offset of Bend modifier.

That is strange. Any chance you can send me a max file?

14 years ago
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RE: Quick Help with animation offset of Bend modifier.

OK, when I run the script the bend modifier and it’s keyframes offset appropriately. However, I went thru the tutorial and you can’t offset vertex an…

14 years ago
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RE: Quick Help with animation offset of Bend modifier.

Hmm, that’s odd. It offsets all of the animated bend parameters on my end. Couple questions? Do any error messages come up in the maxscript listen…

14 years ago
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RE: Quick Help with animation offset of Bend modifier.

the bend modifier will have it’s own controllers for each of it’s animated properties so if you want to offset all of the animated properties you need…

14 years ago
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RE: "file, new" without prompt

I think I may need clarification but it sounds like you are just trying to reset the scene? resetMaxFile #noprompt

14 years ago
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RE: check for hide geometry

if the object in question is an editable poly you can use: polyop.getHiddenVerts <poly poly> and polyop.getHiddenFaces <poly poly> bot…

14 years ago
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RE: Animating with variable keyframes

You can easily script everything I suggested.

14 years ago
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RE: Animating with variable keyframes

I would probably avoid scripting and do this with a position constraint controller and animate the weights of the different targets. If you only want…

14 years ago
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RE: on bitmap set val do()

Here would be the steps: apply scripted material to an object apply a texture to the scripted material save file and reset delete texture reopen file…

14 years ago
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Replies: 3
Views: 13
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RE: apply Lens Shader (Mental Ray)

According to the help: Glare__lume: class instances not creatable by MAXScript I don’t think there is a way around it, but I may be wrong.

15 years ago
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RE: apply Lens Shader (Mental Ray)

I believe your constructor is incorrect. Try this: mr = mental_ray_renderer() renderers.current = mr mr.Enable_Camera_Lens_Shader = true distor = Di…

15 years ago
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RE: Getting Materials

Any faces assigned to a multimaterial will use the material within that multimaterial with the same ID, unless it is out of range then it will use the…

15 years ago
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